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Bücher: 3D Design
Allgemeine Bücher über Digital 3D Design, Charactere Modeling, 3D Effects, Lighting, Compositing und Texturing
AVG Rating: 6.00
  Hinzugefügt 27 Feb 02   Aktualisiert 11 Oct 08
(Digital) Texturing and Painting  
46.95 €
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Author Owen Demers
Publisher New Riders
Publication Date 2001-08
Taschenbuch - 360 Pages
ISBN 0735709181

Beschreibung
This work is dedicated to mastering the art of painting and creating/applying textures to 3D models. It combines traditional texture creation principles with digital texturing techniques, with the aim of helping readers to enhance their scenes and animations.
Amazon Reviews
amazon.de:

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

amazon.de:
This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
amazon.de:

Owen Demers has worked as an illustrator, graphic designer, 3D artist, and art director for a number of commercial and professional studios in both traditional and computer graphics. Among his many award-winning projects is the animated short Bingo, for which he was the lead texturer and lighting TD. He currently works as a 3D artist and art director in New York.

Christine Urszenyi, contributing author and editor, has worked as an architect, art director for film studios and furniture designer. She currently works as a writer in Toronto, Canada.

amazon.de:
Anyone who works in 3-D is aware of the importance of texture. Texture is what makes 3-D digital art look real, but often 3-D images fall well short of realism. In (Digital) Texturing and Painting Owen Demers gets to the core of what texture is all about.

This is much more than a manual of digital techniques, though if you want to know how to create anything from a steel braided hose to a cloth bandana it’s covered in the project section in chapters seven to 14. First, Demers takes you on a textural tour so comprehensive that by the end of it you’ll never look at anything in the same way again.

This is a man obsessed with texture. Why else would anyone accumulate a library of photographs of textures including cracked and peeling paintwork, atmospheric pollution, rusted metals, carved wood, stains, glass, brickwork, old masters and contemporary paintings?

Demers shows you how to "decipher and describe what you are looking at" and then how to recreate it digitally using Photoshop, Painter, Maya and other applications, and also with traditional media such as oil paint. If you’re an artist with no digital aspirations you’ll still learn a great deal from the first half of this book.

While there are plenty of books out there that tell you how to achieve a particular technique, few tackle the subject from first principles. [Digital] Texturing and Painting shows you a different way of looking at the world, one which will make you a better digital artist. --Ken McMahon

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[ Kommentar hinzufügen ]Amazon Customer Comments
It is a pleasure to leaf through the book.Rating: 4
12 Nov 2001 @ amazon.de

The author of this book is a graphic designer and 3d artist. He got many awards for his work. Especially for the animation "bingo" from 1997. You can find this clip on CD, too.

The book is structured as follows:

1. The Fine Art of Seeing and Dissecting
2. Reference materials, Textures, and Practical Stuff
3. Color Theory
4. Paintings
5. Making Decisions
6.-15. The Project and Examples

The main aim of the book is the explanation of technologies for texturing 3D objects. This is realized by the help of color theory, psychology, sensitivity, and examples.

One sees that the presented theoretical and scientific aspects of texturing come only from 2D theory.

The basic materials discussed in the book are very fine. It’s a pity that one can not find them on the CD. If this book wants to become a foundation for texturing it would be rated to deal more extensive with the basic materials and to put the datas for the readers use on th CD.

The CD is not very carfully prepared. Some empty folders. Some PSD-files using non standard fonts miss the fonts. Some notation of files are cut for instance: AxleFace_Bump_fix4_Gauss_~~.jpg. Opening the MAX-files one can not find this corresponding material. Some files has a non standard notation: e.g. carBodyPaint4n_v5_bump.jpg.icon. The ICON-Files are not used as far as I know.

The print quality of all photos is very high. It is a pleasure to leaf through the book.

It is a pleasure to leaf through the book.Rating: 4
12 Nov 2001 @ amazon.de

The author of this book is a graphic designer and 3d artist. He got many awards for his work. Especially for the animation "bingo" from 1997. You can find this clip on CD, too.

The book is structured as follows:

1. The Fine Art of Seeing and Dissecting
2. Reference materials, Textures, and Practical Stuff
3. Color Theory
4. Paintings
5. Making Decisions
6.-15. The Project and Examples

The main aim of the book is the explanation of technologies for texturing 3D objects. This is realized by the help of color theory, psychology, sensitivity, and examples.

One sees that the presented theoretical and scientific aspects of texturing come only from 2D theory.

The basic materials discussed in the book are very fine. It’s a pity that one can not find them on the CD. If this book wants to become a foundation for texturing it would be rated to deal more extensive with the basic materials and to put the datas for the readers use on th CD.

The CD is not very carfully prepared. Some empty folders. Some PSD-files using non standard fonts miss the fonts. Some notation of files are cut for instance: AxleFace_Bump_fix4_Gauss_~~.jpg. Opening the MAX-files one can not find this corresponding material. Some files has a non standard notation: e.g. carBodyPaint4n_v5_bump.jpg.icon. The ICON-Files are not used as far as I know.

The print quality of all photos is very high. It is a pleasure to leaf through the book.

Not what I expectedRating: 1
18 Sep 2001 @ amazon.de

I bought digital lighting and rendering (from the same series) and got what I expected. A book that explains in detail on how to improve lighting in relation to 3D computer graphics and what different lighting schemes will achieve. I expected something similar from this book and I was really disappointed. The book focuses mainly on (paint)artists and explains that you can run around and take textures (and ideas for them) from almost everywhere. I knew that. What I really was looking for was a book that explained how different types of shaders and material properties will affect the final render output. i.E. what settings do I need to create a mirror surface and why, along these lines. Instead the book has a huge collection of pictures from museums and explaines them in detail. If you are an artist who wants to paint then this book is for you. If you are looking for something to explain 3D texturing and how to achieve certain effects then forget it. Only the painting part is really covered and there are also some projects that explain how to create certain effects and textures (mainly) with Photoshop, but this is only the final chapter while the title of the book indicates that this is the main topic.
ein absolutes Muß für 3d GrafikerRating: 4
08 Sep 2001 @ amazon.de

Texturing&Painting ist ein extrem praxisnahes Buch zum Thema Texturen. Es ist für Anfänger genauso interssant wie für den Profi, da das Buch von den Basics ausgteht (z.B. trad. Malerei, Oberflächen in der Realität)und anschließend detailiert komplizierte Techniken beschrieben werden. Die Beiliegnde CD liefert einem dabei nützliche Hilfen (wie z.B. Bilder welche als Texturierungshilfen verwendet werden können). Ein umfangreiches Projekt rundet das ganze ab.
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