

Hits 102 Hinzugefügt 20 Jun 07 Aktualisiert 20 Jun 07
Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shader by Vladimir Jankijevic

Publisher 3D Total
Beschreibung
This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic idea behind this, is to create faster and non-flickering (animation) renderings. Unfortunately this method is not as accurate as FG and doesn’t support multiple bounces.
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