3DXO - The Finest 3D Resources
Locale Page...  Global  |  Germany
Member access...Password vergessen?    Mitglied werden!

3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
News einsenden    URL / Entry hinzufügen    
AVG Rating: 0.00
  Hits 102   Hinzugefügt 20 Jun 07   Aktualisiert 20 Jun 07
Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shader by Vladimir Jankijevic  
Publisher 3D Total

Beschreibung
This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic idea behind this, is to create faster and non-flickering (animation) renderings. Unfortunately this method is not as accurate as FG and doesn’t support multiple bounces.
Kommentar hinzufügen! 
Du mußt Dich zuerst einloggen, damit Du eine Kommentar/Review schreiben kannst!
advertisement

© 2001 - 2008 3DXO | All rights reserved. | Terms of Service | About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 0.5665
Optimized for Internet Explorer 6.0+!

Broken Link Report