3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
Symbols
New
Updated
New & Updated
Bücher über 2D/3D Art Design, Charactere Entwicklung, Level Design, Engine Design, Physik und KI Programmierung speziell für Spieleentwickler, für Einsteiger und Profis


Hinzugefügt 24 Jan 05 Aktualisiert Today
More OpenGL Game Programming

Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" ...
mehr

43.99
Neu ab 34.30
Gebraucht ab 23.37
Author Dave Astle
Publisher Cengage Learning Services
Publication Date 2005-06-30


Hinzugefügt 27 Feb 02 Aktualisiert Today
Multi-player Game Programming

A technical guide that seeks to enable the reader to write a complete Internet ready video game. It reveals the techniques and secrets of online gaming technology, as well as the skills necessary to get ...
mehr

77.99
Neu ab 39.68
Gebraucht ab 29.90
Author Patricia Pizer
Publisher Macmillan Technical Publishing
Publication Date 2001-06-28


Hinzugefügt 01 Jun 05 Aktualisiert Today
Open Source Game Development: Qt Games For Kde, Pda’s, And Windows (Game Development Series)

Open Source Game Development: Qt Games for KDE, PDA’s, and Windows provides beginning game programmers with a step-by-step resource to game programming. Using Linux/KDE/Qt, this book enables readers to ...
mehr

36.99
Neu ab 24.36
Gebraucht ab 19.99
Author Andreas Beckermann
Publisher Cengage Learning Services
Publication Date 2005-10-03


Hinzugefügt 05 Dec 06 Aktualisiert Today
OpenGL Distilled
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video ...

30.99
Neu ab 14.95
Gebraucht ab 14.95
Author Paul Martz
Publisher Addison-Wesley Longman, Amsterdam
Publication Date 2006-03-09


Hinzugefügt 04 Aug 04 Aktualisiert Today
OpenGL Game Programming (Game Development Series)

A guide to game development using the OpenGL graphics API. It covers how to integrate the non-graphical elements of Microsoft’s DirectX into OpenGL games. Examples are included to demonstrate concepts ...
mehr

79.60
Neu ab 41.86
Gebraucht ab 40.09
Author Dave Astle
Publisher Cengage Learning Services
Publication Date 2002-05-31


Hinzugefügt 12 Dec 06 Aktualisiert Today
OpenGL(R) Shading Language (2nd Edition)
"As the ’Red Book’ is known to be the gold standard for OpenGL, the ’Orange Book’ is considered to be the gold standard for the OpenGL Shading Language. With Randi’s extensive knowledge of OpenGL and ...
mehr

43.95
Neu ab 34.72
Gebraucht ab 41.55
Author Randi J. Rost
Publisher Addison-Wesley Longman, Amsterdam
Publication Date 2006-02-02


Hinzugefügt 24 Jan 05 Aktualisiert Today
Patterns in Game Design (Game Development Series)

Patterns in Game Design provides professional and aspiring game designers with the tools they need to really understand how games are made. It provides designers with a method for discussing and understanding ...
mehr

39.20
Neu ab 30.69
Gebraucht ab 32.78
Author Jussi Holopainen
Publisher Cengage Learning
Publication Date 2005-01-20


Hinzugefügt 27 Feb 02 Aktualisiert JUST
Physics for Game Developers

Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the maths for creating realistic motion and collisions for cars, airplanes, boats, projectiles, ...
mehr

27.80
Neu ab 19.25
Gebraucht ab 43.74
Author David M. Bourg
Publisher O'Reilly Media
Publication Date 2001-11-26


Hinzugefügt 24 Jan 05 Aktualisiert JUST
Physics for Game Programmers

This book illustrates how to infuse compelling and realistic action into game programming?even if you don?t have a college-level physics background! This book covers the basic physics and mathematical ...
mehr

26.65
Neu ab 26.60
Gebraucht ab 12.88
Author Grant Palmer
Publisher Computer Bookshops
Publication Date 2005-04-25


Hinzugefügt 01 Jun 05 Aktualisiert 01 Dec 08
Physics-Based Animation (Graphics Series)

This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, ...
mehr

61.99
Neu ab 53.00
Gebraucht ab 34.99
Author Knud Henriksen
Publisher Delmar
Publication Date 2005-08-09
advertisement
© 2001 - 2008 3DXO | All rights reserved. |
Terms of Service |
About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 4.2793
Optimized for Internet Explorer 6.0+!