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Bücher über 2D/3D Art Design, Charactere Entwicklung, Level Design, Engine Design, Physik und KI Programmierung speziell für Spieleentwickler, für Einsteiger und Profis


Hinzugefügt 26 Dec 05 Aktualisiert Today
Play Between Worlds : Exploring Online Game Culture

Refuting the idea that playing video games is an act of isolation undertaken by teenaged boys in dark basement rooms, Taylor presents the world of online gaming as a thriving social scene where players ...
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25.99
Neu ab 17.29
Gebraucht ab 17.28
Author T. L. Taylor
Publisher The Mit Press
Publication Date 2006-04-04


Hinzugefügt 07 Dec 05 Aktualisiert JUST
Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphics Library)

This book covers the basic aspects of polygonal modeling theory as well as practical lessons on topology construction most often overlooked in other titles. The book is not software specific and focuses ...
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34.99
Neu ab 22.62
Gebraucht ab 28.86
Author Mario Russo
Publisher Wordware Pub Co
Publication Date 2005-10-30


Hinzugefügt 29 Nov 05 Aktualisiert Today
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)

A complete guide to designing games for the Nintendo Fame Boy Advance handheld video game system draws on public domain Game Boy development tools to demonstrate how to create simple Game Boy source code ...
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Author Andre LaMothe
Publisher Premier Press
Publication Date 2005-12


Hinzugefügt 29 Nov 05 Aktualisiert Today
PSP Hacks, Mods, and Expansions

PUMP UP THE WOW! OF YOUR PSP(tm) Packed with the mother lode of geek tweaks, tricks, and upgrades, award-winning how-to writer Dave Prochow’s PSP(tm) Hacks, Mods, and Expansions gives you everything ...

17.99
Neu ab 4.63
Gebraucht ab 4.51
Author Dave Prochnow
Publisher Mcgraw-Hill Publ.Comp.
Publication Date 2005-12-15


Hinzugefügt 24 Jan 05 Aktualisiert Today
Real-Time Cinematography for Games (Game Development Series)

An overview of filmmaking and cinematography basics and explains how to apply them to games.

48.99
Neu ab 29.31
Gebraucht ab 12.39
Author Brian Hawkins
Publisher Delmar
Publication Date 2005-02-23


Hinzugefügt 01 Jun 05 Aktualisiert Today
Retro Game Programming: Unleashed for the Masses

A guide to the programming concepts used to create classic computer games.

37.99
Neu ab 28.78
Gebraucht ab 6.92
Author Earl John Carey
Publisher Muska & Lipman Pub
Publication Date 2005-03-08


Hinzugefügt 24 Jan 05 Aktualisiert Today
Secrets Of The Game Business (Game Development)

Written for anyone interested in learning about how the game business works, this completely updated version of this bestseller provides insights from industry pros into the ins and outs of bringing a ...
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40.99
Neu ab 25.12
Gebraucht ab 41.19
Author Laramee
Publisher Delmar
Publication Date 2005-04-26


Hinzugefügt 01 Jun 05 Aktualisiert Today
Shaderx 4: Lighting & Rendering (Graphics)

2006 FrontLine Award Winner. The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics ...
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54.99
Neu ab 42.28
Gebraucht ab 25.00
Author Wolfgang Engel
Publisher Cengage Learning Services
Publication Date 2006-02-11


Hinzugefügt 24 Jan 05 Aktualisiert Today
ShaderX3: Advanced Rendering with DirectX and OpenGL

In the past few years, DirectX and graphics cards have rapidly improved, providing a more powerful and flexible rendering pipeline. With all of these advancements, vertex and pixel shaders are becoming ...
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54.99
Neu ab 40.36
Gebraucht ab 25.00
Author Wolfgang Engel
Publisher Cengage Learning
Publication Date 2004-12-29


Hinzugefügt 07 Dec 05 Aktualisiert Today
Simulation And Event Modeling

"Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a ...
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52.99
Neu ab 39.62
Gebraucht ab 32.96
Author Benjamin Vinson
Publisher Cengage Learning Services
Publication Date 2005-08-31
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