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Bücher über 2D/3D Art Design, Charactere Entwicklung, Level Design, Engine Design, Physik und KI Programmierung speziell für Spieleentwickler, für Einsteiger und Profis


Hinzugefügt 29 Nov 05 Aktualisiert Today
Game Programming Gems 6

"Game Programming Gems 6" is the latest all new volume in this critically acclaimed series. Filled with insights from game industry pros, this volume provides faster, better tools and techniques for making ...
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48.95
Neu ab 42.45
Gebraucht ab 34.99
Author Mike Dickheiser
Publisher B&T
Publication Date 2006-04-06


Hinzugefügt 01 Jun 05 Aktualisiert Today
Game Programming in C++: Start to Finish (Game Development Series)

Erik Yuzwa (Calgary, AB) has been a professional computer programmer for over seven years since he graduated from University of Calgary in 1998 with a Bachelor of Science in Computer Science. In 1995 ...
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45.99
Neu ab 28.15
Gebraucht ab 42.83
Author Erik Yuzwa
Publisher Cengage Learning Services
Publication Date 2006-02-10


Hinzugefügt 23 Nov 06 Aktualisiert 01 Dec 08
Game Programming, The Express Line to Learning
Get on the fast track to creating computer games Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, ...
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34.99
Neu ab 24.72
Gebraucht ab 20.81
Author Andy Harris
Publisher Wiley & Sons
Publication Date 2007-02-06


Hinzugefügt 17 Apr 07 Aktualisiert Today
Game Writing Handbook

This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current ...
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28.99
Neu ab 22.00
Gebraucht ab 19.53
Author Rafael Chandler
Publisher Charles River Media
Publication Date 2007-03-05


Hinzugefügt 24 Jan 05 Aktualisiert 01 Dec 08
Goldene Regeln der Spieleprogrammierung, m. CD-ROM

"Vieles davon nicht nur für Spiele interessant. Alles in allem ein sehr hilfreiches Buch mit Praxiswert für Coder mit soliden Vorkenntnissen."

34.90
Neu ab 34.90
Gebraucht ab 28.00
Author Martin Brownlow
Publisher Hanser Fachbuch
Publication Date 2004-10


Hinzugefügt 01 Jun 05 Aktualisiert 01 Dec 08
GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation
"GPU Gems 2 isn’t meant to simply adorn your bookshelf--it’s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you’re serious about graphics, this book ...
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44.95
Neu ab 24.00
Gebraucht ab 25.00
Author Matt Pharr
Publisher Addison-Wesley Longman, Amsterdam
Publication Date 2005-03-17


Hinzugefügt 16 Aug 07 Aktualisiert Today
GPU Gems 3

"The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines." --Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling ...
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51.95
Neu ab 48.98
Gebraucht ab 29.47
Author Nvidia
Publisher Addison-Wesley Professional
Publication Date 2007-08-03


Hinzugefügt 27 Feb 02 Aktualisiert 01 Dec 08
Infinite Game Universe: Mathematical Techniques

A working level of mathematics is necessary for advanced game development, and this reference provides the concepts and insights needed to master this challenging material. Covering the topics of random ...
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41.50
Neu ab 28.27
Gebraucht ab 18.82
Author Guy Lecky-Thompson
Publisher Charles River Media
Publication Date 2001-06


Hinzugefügt 24 Jan 05 Aktualisiert Today
Inside Microsoft DirectX 9 Spieleprogrammierung, m.CD-ROM

Lust auf ein Spiel? Ein eigenes? Gute C++-Grundkenntnisse vorhanden? Neugierig auf DirectX-Programmierung? Nun denn, da haben Uwe Kettermann und Andreas Rohde mit Inside Microsoft DirectX 9-Spieleprogrammierung ...
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39.90
Neu ab 14.95
Gebraucht ab 13.67
Author Andreas Rohde
Publisher Microsoft Press Deutschland
Publication Date 2005-11-18


Hinzugefügt 11 Sep 06 Aktualisiert Today
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that ...
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29.58
Neu ab 29.28
Gebraucht ab 56.59
Author Frank D. Luna
Publisher Wordware Pub Co
Publication Date 2006-06-01
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