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Hits 72 Hinzugefügt 12 Oct 07 Aktualisiert 12 Oct 07
Mapping through Reactor Cloth

I will explain you how to use reactor cloth in mapping any object or model. All of you noticed that every model required lot of tweaking to remove the stretching.


Hits 216 Hinzugefügt 23 May 07 Aktualisiert 23 May 07
Metal Surfaces by Arild Wiro

Material Setup and downloadable matlibs for:
- Metal, generic, non-raytraced - a quickly rendered, matt, generic metal
- Metal, steel, raytraced - highly reflective, polished steel
- Metal, aluminium, ...
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Hits 202 Hinzugefügt 29 May 07 Aktualisiert 29 May 07
Modelling a planet. Setting up the scene and light. by Henry H. Pashkov

First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background.
1. Create the scene in 3D MAX
2. In Geometry --> geosphere create ...
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Hits 256 Hinzugefügt 19 Jan 06 Aktualisiert 19 Jan 06
Multiple Texture Mappings by Jerry Sandefur

Two of the most annoying problems associated with 3D object texture mapping are
"stretching" and visible seams. These problems can destroy an objects believability, making them look artificial. Fortunately ...
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Hits 136 Hinzugefügt 22 Oct 07 Aktualisiert 22 Oct 07
MUSHROOM STRUCTURE

learn y7ou how to create a mushroom in 3d s max


Hits 424 Hinzugefügt 16 Jul 07 Aktualisiert 16 Jul 07
Ocean Water in 3ds max

This tutorials will show you how to create a realistic water material for use in an ocean scene. I will be using 3D Studio MAX to create this material but the concepts will apply to other versions as ...
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Hits 155 Hinzugefügt 27 May 07 Aktualisiert 27 May 07
Portal by Javier Núñez ja3d

Ok, let’s go, this scene has been made with 3D Studio Max 5.1, but this tutorial is valid for any 3D package. The project is divided in two parts: modelling and texturing, the 90% of textures used in ...
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Hits 565 Hinzugefügt 19 Jan 06 Aktualisiert 19 Jan 06
Procedural Shaders: Magma/Lava Effect by Allan McKay

A while ago I had some spare time and made an effect of acid melting over a ball, pretty simple effect, looks very nice. Anyway cut to this day, I’ve received heaps of requests on how the hell I did it, ...
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Hits 633 Hinzugefügt 19 Jan 06 Aktualisiert 19 Jan 06
Procedural Shaders: Update on Lava by Allan McKay

In the article Procedural Shaders: Magma/Lava Effect I wrote back in 2000, I roughly explained how I created a magma shader, but unfortunantly during that time I didn’t really have any free time to really ...
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Hits 144 Hinzugefügt 28 May 07 Aktualisiert 28 May 07
PSYCHO MOM by Patrasciuc Cristian - PART 2

Let’s pass to the next step (the most important of this project). First I set up the UV’s (only planar, box or cylindrical). This is like a sketch, because after I’ll paint the textures the UV’s will ...
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