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Game Dev: 3D Engines
Powerfull 3D Engines for 3D Game Projects
AVG Rating: 7.50
  Hits 1.107   Added 09 Feb 05   Updated 09 Feb 05
AgentFX  
Developer Agency9
License Commercial
Demo Trial Version
OS Linux, Mac OS X, SUN, Windows
Languages English

Description
AgentFX™ is a fast competent 3D-engine offering state-of-the-art features such as real-time shadows with self -shadowing and bump maps combined with powerful portability options that come with the use of Java. AgentFX is unique in combining performance and quality with portability and platform independence.

Main Features:

Real-time shadows
Shadows volumes with self shadowing support
Live dynamic lighting
Bump maps
Octree spatial subdivision
Portal support
Character system with skeleton-based animations

AgentFX features a plug-in based architecture. This enabling technology gives you the possibility to develop plug-ins and support for other rendering technologies. The architecture of AgentFX even allows you to access low-level OpenGL functions.


Features

General Features

Platform-independent
Object oriented design
Well architected API
Plug-in based architecture
Enables support for development of other rendering technologies (i.e. DirectX™)
Efficient work path
All objects and properties are extendable for added functionality

Scene graph

State-sorted scene graph
Optimized for batching of primitives
Fixed function pipeline
Programmable pipeline (using cgShader language)
Camera support with view frustum culling

Data Management

Octree spatial sub-divisioning
Portal system
All objects are culled by the portal system, supporting unlimited movable objects in the world
Animation
Keyframe Animation
Skeleton Animation
Sequence Animation
Free movement with displacement joints
Level Of Details
Scalable animation update rate for lower cpu requirements
Skinning

Lighting

Live Lights
All lights are live and not precalculated
Dynamic Lighting
The world and all objects are dynamically affected by the each lights intensity and colour Shadows
Realistic real-time shadows
Shadow volumes with self shadowing
Shadow volume occlusion
Shadow volume optimization for static world data
Shadow system supports large worlds and prevents shadow-bleeding through walls
All objects can cast and receive shadows

Shaders

Vertex Shaders
Pixel shaders
cgShader language support

Texturing

Basic texturing
Advanced Multitexturing
Mip mapping
Bump map support
Allows infinite texture size 32bit (limited only by graphics hardware)
JPG, PNG support
Hardware texture compression support

Collision Detection

Polygon-based Collision detection
Fast and accurate, eliminates the need for a separate collision level

Platforms

Microsoft Windows PC
Apple Macintosh OS X
Linux
Sun Solaris
Web-based platforms

Supported third-party tools for World and object creation

Alias Maya
Alias Studio Tools
Blender
Caligari trueSpace
Character FX
Cinema 4D
Lightwave 3D
Milkshape 3D
Rhinoceros
3D Studio Max
. and more

AgentFX are also available as Non-commercial Version!
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