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Game Dev: Books
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
AVG Rating: 6.00
  Added 24 Jan 05   Updated JUST
The Official Blender GameKit: Interactive 3D for Artists  
23.07 $
New from 27.95 $
5 Used from 20.00 $
Buy Now!
Author Carsten Wartmann
Publisher No Starch Press
Publication Date 2003-05
Paperback - 360 Pages
ISBN 1593270046

Amazon Reviews
amazon.com:
Begins with an extensive introduction to 3D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python and the advanced reference section. The CD-ROM contains 10 playable and editable Blender game demos, all created by the renowned art department of Not a Number-Blender’s original developers. The CD-ROM includes all files needed for the tutorials as well as copies of Blender for all platforms.
amazon.com:
The Official Blender GameKit is a complete guide and reference to creating interactive 3-D animation and games with Blender. It begins with an extensive introduction to 3-D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3-D artists will appreciate the complex game demos, character animation tutorials, introduction to Python, and advanced reference section. The included CDROM offers 10 playable and editable games that readers can use to build their own games and distribute them for free.
[ Add a Comment ]Amazon Customer Comments
Do not buy this bookRating: 1
06 Aug 2007 @ amazon.com

As a veteran blender user, I thought I help you guys out on this one.

-this book amounts to a magazine description of the GE features that you can learn on wikipedia
-simplistic demos-you are better off using the internet
-dabbles in character animation, texturing, and logic brick but
fail to provide details
-contain filler content-images and descriptions- to sell the book
-disregards python script, 50 percent of GE, as a minor topic

You will be able to make a ball move after buying this book. That’s it.
If that’s your dream of game design, go for it. Otherwise, same your money and time.
Not your dream of Game DesignRating: 1
06 Aug 2007 @ amazon.com

Synopsis:

Disregarding python script as a minor typic, this books is a magazine description of GE less informative than wikipedia.
Not your dream of Game DesignRating: 1
06 Aug 2007 @ amazon.com

Synopsis:

Disregarding python script as a minor typic, this books is a magazine description of GE less informative than wikipedia.
Not good for learning BlenderRating: 3
06 Apr 2006 @ amazon.com

This books is in no way good to learn blender.
You need the Guide Book or Learn from online tutorials.
This books runs right through how to make games with blender and teaches very little on how to model.
Not good for learning BlenderRating: 3
06 Apr 2006 @ amazon.com

This books is in no way good to learn blender.

You need the Guide Book or Learn from online tutorials.

This books runs right through how to make games with blender and teaches very little on how to model.
OKRating: 4
15 Jun 2005 @ amazon.com

blender gamekit
blender 2.3 guide

If you want to know how to use blender, these are the books. They might not be up to date on the latest version, (especially the gamekit) but I managed to use both and found blender3d much easier to use. The online tutorials helped too, however there’s so much missing that you need this book (both if you want to use blender for games). Maybe someday there’ll be a pdf or something.. I find the books themselves a bit awkward if I am reading and following along.

All in all, if you’re serious about 3d/blender/games here are your manuals.

You don’t need much maths or physicsRating: 4
07 Oct 2004 @ amazon.com

The book is a gentle introduction to Blender programming. It intends to lure in game programmers who want to build up their own games, and not just rack high scores in a game written by others. The authors cleverly start with an example of personalisation that can immediately grip you. They show how to easily wrap a facial image of someone onto a character’s face. Just the sort of piquant appeal to some people.

Various chapters describe the features of Blender that you can quickly use. Some of you well versed in computer graphics will notice that the book goes lightly over the maths. Or the game physics, for that matter. The complexity of the rendering algorithms is not shown here. So you need only a minimal background in maths and physics, since tools have been developed within Blender that apply these and hide the details from you. The discussion in this book is at the level of using those tools, not developing them.

Still tempted? There is a lot more behind Blender. And if you find this book appealing, there are other more advanced texts behind this. Plus an entire online community of developers and gamers. The book only hints at the extent of the community.
good and badRating: 3
27 Oct 2003 @ amazon.com

Whats good about this book is it gives you a range of blender game creation learning from beginner level to advanced. There are heaps of screen shots showing various steps in a lesson. Whats bad are some of the screen shots.

In the 3D modelling section on making a car there are several screen shots. Looking at them it’s near on impossible to spot a difference between them. They properly looked fine in colour but in black and white it’s hard to see the vectors mentioned.
It’s a shame someone didn’t see this before printing as the content of the book is good but beginners do need clear illustrations.

As a beginner to blender and 3d game making I’m still glad I bought the book. There’s a heap of good stuff.

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