amazon.com:
"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner’s guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.
The third installment in the popular line of "For Teens" books.
Covers the complete game design process from idea, to design document, development of the game.
Provides samples from real game design documents.
Helps readers develop the skills they need to express their game ideas clearly and thoroughly.
Examines game design theory as it applies to the different game genres.
amazon.com:
You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game. "Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!
Good Place to Start
11 Jan 2007 @ amazon.com
I’m not a game design expert. I’m not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let’s check it out.
Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design document.
Good: This book is written to the level of its intended audience.
Good: It includes many good/relevant graphics.
Good: Not designed to be a science book.
Good: Keeps to the purpose/focus of the book with many good/relevant anecdotes.
Other: It is a bit verbose/complex at times.
Impressions: Good for young people interested in game design/development.
Sincerely,
JMS
Too general
10 Jan 2006 @ amazon.com
This book is far too general to be useful to anyone. There are far better books that address this topic.
Table of Contents
10 Aug 2005 @ amazon.com
From the publisher’s Web site.
Features
#The third installment in the popular line of For Teens books.
#Covers the complete game design process, from idea, to design document, to development of the game.
#Provides samples from real game design documents.
#Helps readers develop the skills they need to express their game ideas clearly and thoroughly.
#Examines game design theory as it applies to the different game genres.
Table of Contents
1. What is Game Design?
2. What is a Game Designer?
3. The Design Document
4. The Game Idea
5. Creating the High Concept
6. Visualizing the Game
7. Designing Audio
8. Game Flow
9. Interface Design
10. Technical Design
11. Schedules and Budgets
12. Special Considerations
Appendix A: Design Document
Table of Contents
07 Mar 2005 @ amazon.com
From the publisher’s Web site.
Features
#The third installment in the popular line of For Teens books.
#Covers the complete game design process, from idea, to design document, to development of the game.
#Provides samples from real game design documents.
#Helps readers develop the skills they need to express their game ideas clearly and thoroughly.
#Examines game design theory as it applies to the different game genres.
Table of Contents
1. What is Game Design?
2. What is a Game Designer?
3. The Design Document
4. The Game Idea
5. Creating the High Concept
6. Visualizing the Game
7. Designing Audio
8. Game Flow
9. Interface Design
10. Technical Design
11. Schedules and Budgets
12. Special Considerations
Appendix A: Design Document