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OpenGL ES Game Development


23.09 $
New from 2.10 $
8 Used from 3.00 $
Author Dave Durnil
Publisher Course Technology PTR
Publication Date 2004-09-16
Paperback - 320 Pages
ISBN 1592003702
Amazon Reviews
amazon.com:
OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games, or in developing applications for cell phones, and who are comfortable with C++ and OpenGL?s core features.
amazon.com:
"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available. It also covers the problems involved in mobile game development with OpenGL ES and includes an overview of fixed point math and other areas of cell phone limitations that must be considered before creating mobile games. You?ll walk through the steps required to develop a game on mobile platforms and the process involved with distributing your game via carriers.
ordered in Oct 18, no delivery until Dec 23
23 Dec 2008 @ amazon.com
HEY, WHAT’s going on in your delivery system ???!!!!!
Two months passed, I still haven’t got these damn books!!!! Isn’t it enough time to send something to the Moon in two months!!
A bridge between OpenGL and OpenGL ES
14 Nov 2007 @ amazon.com
The book does not talk much about OpenGL ES, but lots of the difference between OpenGL and OpenGL ES. It is good for the people that are experienced in PC 3D graphics.
A great book for OpenGL ES!
31 Dec 2004 @ amazon.com
I’ve been reading up on OpenGL ES and just finished my first commerical game project that will be using OpenGL ES for a phone that will be out soon. I really enjoyed this book and it was a great help for our team to get the right info and tools. Lacking a full game, but not needed to get all the info you need - and every game developer already knows how to write a game mate :-)
Not a bad book for cell phone game developers
08 Nov 2004 @ amazon.com
I have finally finished reading this book. I found most of the information in this book very helpful. I’ve been developing 2D Java games on cell phones for a while. I found a lot of great infomation on OpenGL ES and EGL. There is enough here to really get started and some great insight on how to do fixed-point math. I found the sample code lacking at little and there isn’t an actual 3D game from cover to cover, but the chapter on writing an OpenGL ES game was pretty good insight from a real 3D professional game developer. The audio chapter could be left out and the book still would have been good. If your looking at learning OpenGL ES gaming for cell phones you should at least consider this book as a good starter.
Hastily put together piece of junk
30 Oct 2004 @ amazon.com
I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor). It is an incoherent puzzle containing disparate info about EGL, some basic considerations about OpenGL ES functionality, audio for mobile devices, fixed point math and advertising for a few commercial game engines. If you think that looking hard enough you will find at least some info on how to choose and configure your development environment, to see working code for some basic functionality and maybe a little game.. well you are sadly mistaken. Another "book" hastily put together to make a few extra bucks at the expense of the unsuspecting reader. Buy only if love rough toilet paper.
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