Added 24 Jan 05 Updated 08 Jan 09The topics covered are divided into five main areas that provide details on the major aspects of game localization. The first part defines localizations and discusses how to start thinking in a global mindset. It provides a general overview of each phase of the localization process, including localization, internationalization, and software age ratings requirements. The next section discusses how to plan your localizations. Youll also find details on what pre-production tasks are required, along with specifics on creating localization-friendly code, working with third-party vendors, console submissions processes, and determining budgets, schedules, and staffing needs. Part three delves into the core of the production process and discusses what is involved in producing final, code-released localized versions. Practical information is also presented on organizing assets for translations, asset integration, and testing. The next section focuses on the tasks that happen after the bulk of the games localization is finished, including marketing, creating localized demos, and assembling localization kits. In the final part, youll explore common localization pitfalls and ways to avoid them, including a case study of the localization of the Xbox® version of Tom Clancys Ghost Recon Island Thunder. If youre part of the development teamed tasked with localizing your games, this is a must-have resource!
Features!
* Concentrates on software localization specifically for the game industry
* Discusses software localization for major gaming platforms
* Provides a detailed plan for planning and executing localized games
* Concentrates on localizations for European and Asian languages
* Offers advice from industry professionals on how to achieve localization-friendly development and offers real-world case studies