amazon.co.uk:
Paul Schuytema (Monmouth, IL) has been a professional game developer for over ten years and in that time spoke at the previous ten GDC conferences. He has produced and designed over twenty games. Schuytema wrote more than 200 professional articles and authored or co-authored over a dozen books. He teaches college-level creative writing and journalism, and he received the Governor’s 2002 Entrepreneurial Success Award in Illinois. He is the primary scriptor for Magic Lantern. Mark Manyen (Monmouth, IL) is the technical director for Magic Lantern and has directed the technology on more than 25 games. He incorporates Lua into Magic Lantern’s J5 technology suite and creates all "Lua Glue" hooks into the J5 codebase.
amazon.com:
complex GUIs and artificial intelligence. If you’re a developer just starting to use Lua, or you’re considering using it, Game Development with Lua will teach you everything you need to know. And if you’re new to scripting languages altogether, this book will also teach you how they can be used in game development effectively. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a "rapid prototype" game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a game’s real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick. If you’re looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.
amazon.com:
complex GUIs and artificial intelligence. If you?re a developer just starting to use Lua, or you?re considering using it, Game Development with Lua will teach you everything you need to know. And if you?re new to scripting languages altogether, this book will also teach you how they can be used in game development effectively. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a ?rapid prototype? game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a game?s real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick. If you?re looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.
amazon.com:
Lua has gained momentum in the game development world due to its power and easy control of complex GUIs and artificial intelligence. If youre a developer just starting to use Lua, or youre considering using it, Game Development with Lua will teach you everything you need to know. And if youre new to scripting languages altogether, this book will also teach you how they can be used in game development effectively.
Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a "rapid prototype" game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a games real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick.
If youre looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.
KEY FEATURES: * Teaches the ins-and-outs of game development with Lua * Explains how to link the Lua API into your C++ application so you can create your own LuaGlue functions that allow Lua to extend your C++ functionality. * Provides the fi rst book dedicated to teaching game programming with Lua * Enables new developers to rapidly prototype ideas, interfaces, and ideas without deep programming knowledge * Includes a CD-ROM with all the source code from the book and all the tools needed to create your own Lua games On the CD! * The Lua console, the Lua manual, and the source code for Lua 5.0 * Lua scripts and executable programs used within each chapter * Microsoft® DirectX® SDK DX9.0c plus the latest runtime distributable package * Figures from the book organized by chapter * Documents for the Take Away design and a Lua scripting style guide * License documents for both Lua and Ogg Vorbis * The OggVorbis music system source code * Complete version of Take Away, the game developed throughout the book * Shareware version of the Zeus program editor used for editing Lua scripts
SYSTEM REQUIREMENTS P450 or better processor, Windows 2000/XP, 32MB of RAM. For the demos: DirectX 9 (included on CDROM), DX-compatible 3D video accelerator. DirectX SDK requires: Microsoft Windows® 98, Windows Millennium Edition (Windows Me), or Windows 2000, Windows Server 2003, Windows XP, ~65 megabytes (MB) of available space for installation. Lua runs on most any system that can compile standard C code. Ogg Vorbis requires: Microsoft Windows 95, 98, Me, NT, 2000 or XP, a soundcard. Processor: Pentium 200 mhz or more, 32 MB of RAM. Zeus requires: Microsoft Windows 95, 98, Me, NT, 2000 or XP, 4 MB RAM, and 4.5 MB available disk space.
amazon.com:
Lua 5.0 is an open-source, freeware scripting language. It is gaining popularity in the world of game development, because of the power and ease with which it can control complex GUIs and artificial intelligence. For the developers who have started to use Lua or those considering using it, Game Development with Lua will teach them the Lua scripting language in the context of game development. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development.
Beginning with a brief background of Lua and how to incorporate Lua into a C++ project, the book details the key features of Lua and explores the advantages of using Lua. Throughout the book, practical," from the trenches" examples are covered, including using Lua for GUI creation and control, game event handling, game data management (including saving and loading game states), game testing, and AI creation. As the book progresses, a complete game will be developed that incorporates all of these features and more. For those interested in Lua for game development, this is the place to get started!
KEY FEATURES:
* Teaches the ins-and-outs of game development with Lua
* Provides the first book dedicated to teaching game programming with Lua
* Enables young "start up" developers to rapidly prototype ideas, interfaces, and ideas without deep programming knowledge
* Includes a CD-ROM with all the source code from the book, a special Lua-enhanced shareware version of the professional programmer’s editorZeus,DX9SDK, Lua license documentation, Lua commandline application, J5Base lite, Lua 5.0.2 distribution (source code, examples, etc.), complete Lua game powered by J5Base Lite, Ogg Vorbis license documentation and distribution, and Lua styleguide example