Designers will find everything needed at all levels of the process, under one cover.
05 Nov 2006 @ amazon.com
Paul Schuytema’s GAME DESIGN: A PRACTICAL APPROACH is for new game designers as well as serious gamers who want to create their own. From beginning concepts that build a foundation of routines and knowledge to more advanced documentation on delivery systems, application, and using enhanced shareware (included), designers will find everything needed at all levels of the process, under one cover.
Moving a Game from Your Head to a Computer Screen
16 Aug 2006 @ amazon.com
Computer games have changed dramatically over the past few years. Long gone are simple Pac-Man type games. Today’s computer are vastly more powerful than the early PC’s and competition has forced the gaming industry into every more sophisticated games. In addition to the powerful computers, extremely sophisticated software has come about to assist game development.
As Mr, Schuytema says, however, the most powerful, the most important piece of software is your mind. The most powerful computers, the most sophisticated software don’t have the crativity you have.
All of the rest of this book then is on simply using the tools that are available to take your creativity and make it dance on the screen. It begins with the development of a plan. What is it that the game is supposed to do, what’s the setting, the characters, what objects do these characters use: gun, bomb, chocolate bar?
Then it goes into the tools that he recommends the starting designer to use, specifically the scripting language Lua. This is a simple to use, easy way to get started. You can certainly use it through the prototyping stage, at which time you may or may not need to go to something lower level like C++ or C.
He develops a simple game through the book so that he can use Lua to illustrate what he is doing. A CD is included with the book that includes the game and a bunch of Lua software.