

Added 31 Oct 06 Updated 02 Dec 08
Beginning Pre-Calculus for Game Developers


29.99 $
New from 17.40 $
5 Used from 8.18 $
Author Boris Meltreger
Publisher Course Technology PTR
Publication Date 2006-09-01
Paperback - 336 Pages
ISBN 1598632914
Amazon Reviews
amazon.com:
Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Whether you are searching for an entertaining, engaging way to improve your math skills or you wish to develop the background skills necessary to boost your game programming, Beginning Pre-Calculus for Game Developers serves as the step-by-step guide that will help you tackle pre-calculus with confidence.
amazon.com:
Beginning Pre-Calculus for Game Developers provides entertaining, hands-on explanations of topics central to calculus as related to game development. It explains the mathematics and programming involved in developing nine computer programming applications furnished with the book?s CD-ROM. Begin by working your way through first semester calculus topics and then use your new math skills to create programs that apply each topic. Beginning Pre-Calculus presents math topics in a method that is direct, easy-to-understand, and pertinent to all studies related to calculus math.
Beginning Pre-Calculus for Game Developers
26 Apr 2008 @ amazon.com
DON’T LET THE BOOK’S TITLE MISLEAD YOU!
I checked this book out at my school’s library to read over the summer. I have just taken my school’s Algebra and Trigonometry course, where we dug deep into trig. This book covers LESS than what we learned in class, it doesn’t even go near calculus. All of that I could ignore if it wasn’t aimed at game developers.
From the back of the book: "You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming." The book doesn’t do ANY of this. I read about 3 sentences that mentioned game developers. They never apply these math skills to developing a game, not even when they cover matrices. Not to mention it’s not even written like a math book - which could be a good thing if you have trouble dissecting math books. There’s really no reason at all to read this book. The included CD has a nifty graphing program (Visual Formula), but I’m almost positive you can download this for free online.
Like I said, stay away from this book. It’s incredibly misleading and almost totally useless.
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