

Added 14 Aug 06 Updated 02 Dec 08
Beginning Calculus for Game Developers


19.79 $
New from 15.65 $
10 Used from 14.50 $
Author Boris Meltreger
Publisher Course Technology PTR
Publication Date 2006-10-10
Paperback - 352 Pages
ISBN 1598632906
Amazon Reviews
amazon.com:
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts.
amazon.com:
This book provides hands-on explanations of topics central to beginning math as related to game development. It differs from books that focus solely on math topics, involving readers in extensive programming activities and focusing on creating an understanding of a computer game as a cognitive machine that can be driven almost wholly by table of data generated by math equations. While it does cover some of the math skills conveyed in the typical math book, it also teaches readers how to think about generating mathematical values and then translating them into the coordinate space of the game or into the event model that maps the activities of the game. It addresses both the use of a graphical engine and the creation of intelligence for a game. If you are searching for a gentle introductionto some of the most complex aspects of game development, this book is the ideal guide to get you up and running.
amazon.com:
This book provides fun, hands-on explanations of nine topics central to calculus as related to game development. The book explains the mathematics and programming involved in developing nine accompanying computer programming applications furnished with the book?s CD. The book allows readers to study first semester calculus by involving themselves in a standard set of calculus topics. They then create programs that allow them to apply the math they have learned. The topics covered in the book are derived from a curriculum of applied math skills prepared by a math professor from the University of Colorado who has years of experience teaching calculus to engineering students who have required remedial math courses. Topics are conveyed in a direct, easy-to-understand and relevent method that allows readers to readily apply their skills.
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