

Hits 69 Added 04 Apr 05 Updated 04 Apr 05
RubberTools

Developer Digimation
License Commercial
Demo Trial Version
OS Windows
Languages English
Description
RubberTools is a combination of 2 popular Digimation plug-ins: RubberMap and RubberWarp resulting in a single product that is $100 less than the 2 products sold separately.
RubberMap provides a new way of placing texture coordinates on an object, allowing you fuller control over the placement of irregularly shaped bitmaps on complex geometry. Imagine the nightmare of trying to map a face to a 3D character’s head using just the default 3ds max mapping methods. Aligning the eyes, nose, mouth and other features would be a painstaking process. RubberMap takes care of that automatically.
You start with default mapping and then apply the RubberMap modifier to your object. The program reads the existing mapping then gives you a complete set of spline tools to alter your mapping. First, one or more splines are drawn directly on the map that is applied to the object. For instance, if you were mapping a face, you might start by outlining the major features, eyes, nose and mouth, along with the outline of your map. Then, an equal number of splines are drawn directly on the object in the 3ds max viewports for correspondence. You don’t need to worry about matching the number of points from spline to spline. RubberMap can interpret the shape directly. When complete, all the user does is hit remap, and they’re done! The bitmap is then deformed to match all of the correspondence splines. Truly remarkable and very fast!
RubberWarp is finally here! Made for 3ds max, RubberWarp is a very easy and effective tool that uses two objects to define its warp-like effect. These objects could be anything from NURBS, patch objects, to meshes or other procedural objects. They can also include splines or NURB curves.
How does it work? When the RubberWarp modifier is applied to a specific object in the scene, it makes a copy of that object. It is the copy that you use in sub-object mode to grab verticies, polygons, or elements and distort them. When you distort the copy, the original object starts to deform or warp. RubberWarp can be used to take whole objects such as a car, and pull it through a tube and still keep it’s original form. Say you wanted to squeeze someone’s body through a cylinder or a keyhole? No problem, RubberWarp can do this while still maintaining the original form. RubberWarp is also great for particle systems. Particles can be controlled within a RubberWarp instead of using deflectors, which is what you would typically have to use for particles.
RubberWarp can also be applied to an animation. You simply have to animate the original or copy object. Quite often you will only have to animate just the copy object, but the original can be animated as well. If the copy object is animated only, you can take advantage of the key frame interpolation feature. There is also the potential to make things grow using RubberWarp. You can create a long pointed cylinder warp that when applied to an object like a tree and animated, will simulate the effect of a tree growing. In all, RubberWarp is a great tool for particle systems, all geometry types, NURBS and patches. It is far more powerful and easier to use than FFD lattice tools and it works very well in conjunction with other Digimation plug-ins such as RubberMap, Particle Studio, and SandBlaster. Warping objects has never been easier!
Features:
Easily align photo based textures to your 3d objects.
Greatly speeds texturing work.
Reduces texturing errors over the traditional, manual method.
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