

Hits 58 Added 05 Jan 06 Updated 05 Jan 06
ScalpelMAX

Publisher cebas
License Commercial
Demo NO
OS Windows
Languages English
Description
ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won’t be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it΄s very high accuracy! ScalpelMAX won’t fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.
Features:
3ds max 4.2/5.x/6.x/7.x compatible plug-in
VIZ 4.0, VIZ 2005 compatible plug-in
Engineering quality Realtime Slicing of any 3D Object
Optimized Memory usage
Advanced Texture Cut Correction (TCC), keeps mapping coordinates
Auto-Slice feature (lets you create thousands of slices in one go)
Automatic Spline Generator (used for NURBS Surface Reconstruction)
Full Material ID Slice-Plane control (Top, Bottom, Remaining)
Automatic cut Object Face selection (remainder, cut-away)
Independent Slice-Plane UV Mapping control
Special "Best Guess" Cap Feature to create Solid Objects
Hierarchy Mesh Analyzer built in, detects holes in solid objects
Usually it’s a really complex task to create CAD vizualisations of great impact. If you have been in the visualization business long enough you know that it’s always a new challenge to display "dead" objects like a valve or pressure tank in its brightest colors, so that your customer can go ahead and sell it.
Architects, mechanical engineers and also game designers all face the same problem. The 3D object is modeled and exists, but how do you further process it for technical illustrations or optimize it for game engines?
This is where ScalpelMAX comes into play. ScalpelMAX lets you open up your constructions and show it to your customers. Even animated cut sequences with multiple layered cuts through any number of objects is easily possible.
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