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3D Studio MAX: Texturing & Painting

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  Hits 192   Added 04 Apr 05   Updated 04 Apr 05
Texture Lab  
Developer Digimation
License Commercial
Demo Trial Version
OS Windows
Languages English

Description
Texture Lab: Elemental Tools: Tlab is the first collection of 6 procedural mapping types representing Fire, Water, Fog, Electrics, Strata and Noise. These procedural work in much the same way as the ones that ship with 3ds max, such as Dents or Marble, and can be used in any combination to produce stunning effects - everything from animated swirling clouds, and water caustics, to jittery electricity or skin. All of the map types are animatable and loopable (except for Fire) which means that a user doesn’t need to render out hundreds of frames to get a "repeatable" animated pattern. Each of the textures utilize 6 color knots that can be altered for an infinite variety of patterns.

Since all of Texture Lab’s maps work in the standard Material Editor, most of the parameters are animatable over time as well. One other unique feature of Texture Lab: Elemental Tools is that unlike the procedurals that ship with 3ds max, the 6 Tlab maps can be automatically converted from XYZ mapping coordinates to UVW, with a single check box. The package consists of 1 routine that appears as 6 map types in the Material Editor: Elemental Tools - All of these maps may be referenced wherever a normal bitmap might be used. Hence, Texture Lab maps can be used in projector spotlights as well as on objects!

Texture Lab: Tiling Tools is the sequel to the original Texture Lab: Elemental Tools plugin. Like the original Texture Lab: Elemental Tools, Texture Lab: Tiling Tools is a collection of material maps for 3ds max and consists of 3 powerful mapping types. These maps may be applied to any map channel in any material, but are generally used in the Diffuse, Opacity, and/or Bump map channels. With them, you can create tilable patterns of just about any shape. Tiling Tools allows you to create repeatable brick, shingles, fish scales and more in minutes. What’s more, Tiling Tools utilizes very little memory and generates amazingly fast! Plus, the system ships with over 50 preset materials for you to use immediately.

For example, using these maps in the opacity channel is a quick, yet powerful way for creating a variety of cages and grates. These maps may also be used as Displacement and Environment maps, providing you with a wealth of opportunity for creating unique objects and environments. Texture Lab: Tiling Tools is designed to create a wide variety of repetitive procedural patterns that tile seamlessly across the surface of an object. Because of the procedural nature of these plugins, you can quickly and easily modify any parameter to make subtle changes or drastic changes in how the material looks. In many cases, this can also be animated. Texture Lab: Tiling Tools is composed of three map plugins: Tiling Geometry, Tiling Lattice, and Tiling Tesselations.


Features:

9 procedural mapping types.
Maps for water, fire, fog, electrics, strata, and noise.
Can be used like any 3dsmax texture map.
All of the maps (except fire) are animateble and loopable.
Includes 3 maps for creating tiling and repetitive patterns.
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