

Hits 1.419 Added 03 Feb 05 Updated 03 Feb 05
Brazil Rendering System

Developer SplutterFish
License Commercial
Demo Trial Version
OS Win 2000, Win NT4, Win XP
Languages English
Description
Brazil r/s is developed for those who demand the highest quality from a renderer. Designed for use in Film, Broadcast, and Visualization, Brazil r/s’ versatile toolkit integrates easily into existing production environments and empowers the artists to predictably and reliably create any look. Brazil r/s’ advanced shading pipeline, extensible architecture, and natural workflow offers unprecedented control and flexibility, giving artists the freedom to focus on the Work, rather than wrestling with the "technology."
Key Features:
Built on a highly evolved Global Illumination and Ray-Tracing engine
Open, extensible, object-oriented design
Full-latitude floating point operation, multi-threaded, and scalable
Controllable and efficient use of hardware resources
Bucketed rendering paradigm offers priority-based/ordered bucket rendering and selectable bucket-size for controllable use of available memory
Interface has been painstakingly developed to provide unprecedented control, natural workflow and minimal learning curve
Natural light modeling
Physically accurate models make lights and surfaces behave in the manner one expects
Non-intrusive operation allows interaction with max while rendering
Sample files and scripts
Documentation and tech notes
Active community support channels including dedicated forums, chat area
Features
Architecture
Bucket rendering
Sophisticated Anti-aliasing
Controllable Over and Under-sampling
Pluggable rendering sub-systems
Layer friendly render pass system - highly configurable and easily extended with simple shaders.
Separate sampling rates for different components (GI, geometry, image)
Shading
Simple but powerful plugin shader design
Advanced shading models
Cartoon Shading
Skin Shader
Additional Shaders including Dispersive Glass, Chrome, Velvet, and more.
Volumetrics/atmospherics support
Raytraced Reflections and Refractions
Sub-surface scattering
Physically correct blurry reflections and refractions
Utility material for extended control over advanced shading and illumination features
Lighting
Global illumination
Image-based lighting
IES Light Support
Full support of max point lights
Brazil r/s specific Point lights, Area lights and Shadows
Caustics
Photon mapping
HDRI rendering
Bump mapped shadow distortions
Sophisticated adaptive sampling for area lights
Camera
Depth-of-field with Bokeh aberrations
Image and Scene Motion blur
Realistic lens and camera modeling
Geometry
Supports 3ds max displacement mapping
Reliable handling of large data sets
Direct rendering of CSG isosurfaces
Misc
Field rendering
Currently uses standard 3ds max net rendering
Floating license (not supported under Windows 95/98)
Preliminary, evolving API
Custom frame buffer
16 bit per channel tiff support
Compatible with 3ds max R3, 4, 5, 6, 7 and VIZ 3 and 4
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