A needle in a haystack...
06 Oct 2006 @ amazon.com
I liked Cartsen Wartmann’s book better than this one. This book has everything, and it is free online, but there is so much in it, it is a bit overwhelming for the newbie who just wants to learn the basis one step at a time. I ended up selling my copy of this book and buying the Blender Book by Carsten and I am happier with the older book.
Review of "The official Blender 2.3 Guide"
05 Sep 2006 @ amazon.com
It’s nice having a comprehensive source for Blender and I do find the information useful.
My main criticism is on the screen captures. They are all set in grey scale on a dark grey background making distinguishing different elements difficult. Most troubling, especially for a 40-something like myself, are the tiny screen captures of the palettes. It is almost impossible to make out any detail in these images without the use of a magnifying lens.
I think this issue is a publication one. The publishers probably pushed for these tiny images because larger ones would have made the 768 page book a much bigger one with a larger cost; probably a major concern for them.
I’ve found the online image of the book much more legible but also much less convenient.
So we have a convenient resource (the book) that is hard to use because of legibility issues in the images and an inconvenient resource (the online image) that is much easier to read. Sadly, not the best of both worlds.
Review of "The official Blender 2.3 Guide"
04 Sep 2006 @ amazon.com
It’s nice having a comprehensive source for Blender and I do find the information useful.
My main criticism is on the screen captures. They are all set in grey scale on a dark grey background making distinguishing different elements difficult. Most troubling, especially for a 40-something like myself, are the tiny screen captures of the palettes. It is almost impossible to make out any detail in these images without the use of a magnifying lens.
I think this issue is a publication one. The publishers probably pushed for these tiny images because larger ones would have made the 768 page book a much bigger one with a larger cost; probably a major concern for them.
I’ve found the online image of the book much more legible but also much less convenient.
So we have a convenient resource (the book) that is hard to use because of legibility issues in the images and an inconvenient resource (the online image) that is much easier to read. Sadly, not the best of both worlds.
I still bought it.
13 Jun 2006 @ amazon.com
Yes, it has grammar issues. But if you can understand the intent, then you can learn & get your work done.
Yes, its available in electronic format. But Blender loves to run full screen & I hated toggling between it other on-line tutorials.
Bottom-line, I still bought the book and am not dissappointed in the investment.
Excellent resource, but would have benefited by better editing
29 May 2006 @ amazon.com
The information contained in the book is extremely useful for a Blender novice. It’s laid out in a logical fashion, the text is supported by helpful examples, and unlike many online resources, all of the screenshots and examples pertain to one single version of Blender (with the exception of the final chapter, which details enhancements made to the application after the main text of the book had been written).
My only complaint about the book is that it is occasionally difficult to read; some sections were written by authors for whom English was not a primary language, and syntax idiomatic of other languages sometimes obscured the intent of certain passages. The book would have benefited greatly by the employment of a human proofreader, as well as an editor willing to revise the occasionally unprofessional or unclear language.
It’s better online, and it’s free!
25 May 2006 @ amazon.com
Being a freely available program under the GNU GPL license, I believe in supporting this magnificent program by purchasing the guides - however...
When working from the book, there have been numerous menu changes between the version the book is written for (2.3) and the current version. This leaves you searching around for stuff and wasting a lot of time. I also ran into a problem with being unable to select a group of points as described in the book. I joined a blender forum, posted my question, and had an answer within 10 minutes. Make use of forums - their response time is like calling 911! When I decided to see what the version of the same tutorial that I had difficulty with was like in the online version, wouldn’t you know, it gave a complete warning, with illustrations, about the problem I had encountered and how to deal with it! It also reflected the procedural steps for the latest version (menu item location changes, etc.).
If you are thinking that you will get a little something extra by buying the book, DON’T. The entire contents of the book are available online at blender.org, and are updated continuously. If you do buy this book to help support the cause, do as another reader suggested and install the older version of the program from the CD accompanying the book.
I would recommend finding other ways to financially support the Blender organization and skip purchasing the book. The reason I rate it 3 stars is because it was a sincere, effective effort for the version accompanying the book. I understand that the author’s primary language is not english, and he did a much better job than I would do trying to write a book in italian. However, it seems that nobody in the publishing process with an average American or British grasp of the language bothered to edit the book before print. How can an organization go to the trouble of printing a book that is very well laid out and attractive and not actually edit the text to remove the awkward phrasing of a foreign author?
Bottom line: Support the cause, skip the book. It’s better online.
Blender!
16 Mar 2006 @ amazon.com
Blender is a very good modeller. It has only a few minor things in the present version I find sometimes hard to work around. Sometimes I will use Wings3D, another very good free program. I decided to stick with these. Like the Gimp, free software tends to have different looking user interfaces. Once you know the programs, they really are just as capable as expensive software. It’s not the software that makes you good, it’s the skill and having some brain tissue working in your skull that counts.
Actually, I found blender rather easy to understand and use. The interface is just different looking than other programs. If you actually spend an afternoon and just click through things, you’ll find almost everything fairly quickly and if you have used other modellers there isn’t much missing. I don’t know why people think Blender is so hard to understand. Actually I think it is more intuitive than 3ds max and it only takes an afternoon to learn most of the programs features.
You’ll need the manual around, there are features and things you will want to explore more in depth over time.
Very helpful
09 Mar 2006 @ amazon.com
After getting incomplete lessons on how to work with this program, I decided to purchase this book - and I’m glad I did. Most of the lessons I’ve encountered on the Web required some prerequisite knowledge of simpler tasks - trouble was, I was unable to tell if I could learn them without stopping somewhere in an area that was impossible to understand (like environmental mapping). This book helps.
Blender 2.3 Guide
19 Dec 2005 @ amazon.com
As mentioned by other reviewers, Blender is and outstanding 3D Development Environment. With its capabilities I find it amazing that the software is free ([...]).
There are a lot of tutorials and information available online to support the software, but none are complete. The Bender Guide fills in all the holes left from the online resources.
The only reason the book did not recieve 5 stars is it does go a little to fast. Understandable though, for with all the applications available in Blender the book would have to be a couple thousand pages.
Blender is an excellent way to get started in 3D graphics, this book is required if you want to shorten the time needed to learn the program.
This is THE BOOK, Complete with the Software
04 Aug 2005 @ amazon.com
This is THE BOOK on Blender. It starts with the CD in the back of the book (with Blender Version 2.32) tells you how to load it, how to get started, and how to make your way through the sometimes confusing procedures.
This book is both a tutorial guide - as in do this, then do that - and a reference book where you can look up how to do something. It is written by the Blender organization, so you can be pretty sure that what it says is correct. Sometimes the English is just a bit strange, but that’s because it is being written by someone who is not a native English speaker. Hey, he writes a lot better English than I’d be able to write in his language.
As mentioned the CD and the book cover Blender 2.32. The latest version is Blender 2.37. You can get it from www.blender3d.com. But I’d suggest loading 2.32 first and going through the book. Then upgrade before you start the actual development project.
ok
15 Jun 2005 @ amazon.com
blender gamekit
blender 2.3 guide
If you want to know how to use blender, these are the books. They might not be up to date on the latest version, (especially the gamekit) but I managed to use both and found blender3d much easier to use. The online tutorials helped too, however there’s so much missing that you need this book (both if you want to use blender for games). Maybe someday there’ll be a pdf or something.. I find the books themselves a bit awkward if I am reading and following along.
All in all, if you’re serious about 3d/blender/games here are your manuals.
Great guide for grasping powerful but unintuitive software
27 Jan 2005 @ amazon.com
Blender is the most powerful 3D modeling and design program I’ve had the fortune of using. NOt being able to afford to spend thousands, the price is fantastic. But it’s really hard to get rolling on it without good documentation, since the interface is far from intuitive or easy to grasp--it’s unlike anything you’ve ever seen. A manual is really a basic.
Fortunately, the 2.3 guide provides everything you need to not only get started, but learn how to understand the software and figure out how to do more advanced things on your own. Most astounding about this is that the book was written along the same lines as the software--through an open source, community effort.
Just about every instruction is illustrated and walks you through the maze of control panels, menus and tabs. Instructions are explicit and specific (for the most part), and explain just enough to let you know what you’re doing (for the most part) without burying you in details. Yes, it has some weird grammar at points, weird typos in various places, and sentences that seem like they came out of babelfish in a few more. Yes, the tone shifts from basic "make a box. click on the little handle dohickey and drag (click and pull the mouse)" in some chapters to three pages of derivatives and formulas for calculating and understanding light falloff ratios that assume advanced expertise in understanding computer graphics programming. Overall, however, it’s a very good read, a very good how-to guide.
Before I had it, it took me three weeks to model a stage and a set I’ve been designing. After reading it, i started from scratch and built the same scene in 1 hour, fixed all my lighting problems in just a few minutes, and got into applying textures and rendering in just an hour more. Great timesaver--now I don’t feel like I should really be looking at Maya.
Rundum hervorragend
16 Dec 2004 @ amazon.com
Dieses Buch bietet sowohl einen guten Einstieg fuer Anfaenger, als auch eine grosse Menge an Informationen fuer echte Blender-Kenner.
Obwohl das Buch im wesentlichen aus Tutorials besteht eignet es sich sehr gut als Referenz, da die einzelnen Uebungen strikt nach Themen getrennt sind. Fuer Leute die sich intensiver mit Blender beschaeftigen wollen gibt es keine bessere Informationsquelle.
From someone with no previous graphics experience
02 Dec 2004 @ amazon.com
I got started with Blender just a few months ago. Bought a DV camera, then got interested in editing my homemade movies, bought some software, later got interested in adding effects, bought some software again, to finally wanting to add CG animation. I didn’t want to spend more money in software so I decided to give Blender a try. Now it has become a very steady hobby for me. The software is FREE and it’s managed through a foundation. In Blender free by no means is equivalent to "basic", "unsuported" or "buggy". The community is incredible, updates are constant and you will get support very quickly. The book is based on version 2.3 and as we speak the version is about to be 2.36 but the material it’s still very valid. Much of the material you would find in the internet, since the manual itself is a worlwide collaboration from different tutorial available. But You get a cd with all models used and its intermmediate steps which is extremely useful. The book is mainly a general reference guide and covers most if not all functions and buttons. Includes some tutorials but don’t expect a tutorial driven training book. CG as I have found takes time and PATIENCE but the results are very rewarding. Blender’s interface will drive you nuts at the beginning, but later you will see it as its greatest asset. So come on and join all the "blenderheads".
Massive set of abilities
03 Sep 2004 @ amazon.com
For those of you who did not grow up with Open Source being a mainstream concept, and who first delved into graphics before 1995, this book describes an amazing thing. The latest version of Blender. Free source code that has this voluminous guide. The book offers a laundry list of major capabilities - modelling, animation, rendering, post production and even an interactive real time ability. The latter being best suited for game developers. And Blender runs on most Microsoft and unix/linux platforms.
Blender incorporates what were once cutting edge research ideas, like radiosity. I remember a Siggraph in the late 80s, where papers and images were first shown using it. Damn exciting then! Now, you get it trivially here. Right out of the box.
The book has chapters contributed from all over the world. Some sections were written with English that’s a little clumsy. But allow for this. The authors’ first languages were not English. The book does show how a Blender community has thrived, with a global scope. Not a trivial consideration, if you’re considering adopting Blender. It means there is support for your questions, so your investment in time won’t get stranded.
Take a look at the full colour glossies in the book. Lovely images from Blender experts. Something to inspire you. Realistically, if you are new, your efforts won’t yield such beauties. But it is great motivation.
ausgezeichnetes buch für alle blender user
28 Jul 2004 @ amazon.com
ich bin schon seit einigen jahren blender-user und habe mir dieses buch gekauft, um es zu lesen aber auch, um das opensource-projekt blender zu unterstützen.
jedenfalls bin ich davon absolut begeistert. es ist für einsteiger optimal geeignet: das "in 30 minuten zur ersten animation"-kapitel ist wudnerbar einfach und man kann nachher wirklich eine kleine selbstgemachte animation mit dem gingerbredman ansehen. obwohl ich vor dem kauf des buches dachte, blender wirklich gut zu kennen, hat mir das buch unzählige neue ansätze und neue funktionen eröffnet.
heute benutze ich den blenderguide hauptsächlich als referenz, sollte ich einmal shortcuts oder irgendetwas vergessen haben.
außerdem wird yafray (ein externer renderer) im buch sehr ausführlich erklärt!