Added 24 Jan 05 Updated 06 Oct 08Many chapters adeptly demonstrate Rhino’s power as a NURBS modeler (Non-Uniform Rational B-Splines). NURBS is a computer modeling paradigm that makes it easy to build curved surfaces and organic shapes. Certain chapters go into detail on building shapes such as a dragonfly (based on a photographic template), a coffeepot with a lid, and a cartoon-style boy character.
The most interesting chapter covers the process of modeling a human face based on a plaster casting, and it offers numerous photos documenting the process of creating the plaster mold from someone’s face, filling it to get the cast, and digitizing it into Rhino using a digitizing scribe.
The accompanying CD-ROM contains all the models discussed in the book, plus a quasi-demo version of Rhino that has all features enabled. ("Quasi" because saving things from the program becomes disabled after the 15th time.) Rhino NURBS 3D Modeling works well for new Rhino users and for artists new to computer modeling interested in learning how a dedicated NURBS modeler works. --Mike Caputo
Many chapters adeptly demonstrate Rhino’s power as a NURBS modeler (Non-Uniform Rational B-Splines). NURBS is a computer modeling paradigm that makes it easy to build curved surfaces and organic shapes. Certain chapters go into detail on building shapes such as a dragonfly (based on a photographic template), a coffeepot with a lid, and a cartoon-style boy character.
The most interesting chapter covers the process of modeling a human face based on a plaster casting, and it offers numerous photos documenting the process of creating the plaster mold from someone’s face, filling it to get the cast, and digitizing it into Rhino using a digitizing scribe.
The accompanying CD-ROM contains all the models discussed in the book, plus a quasi-demo version of Rhino that has all features enabled. ("Quasi" because saving things from the program becomes disabled after the 15th time.) Rhino NURBS 3D Modeling works well for new Rhino users and for artists new to computer modeling interested in learning how a dedicated NURBS modeler works. --Mike Caputo



Now I’m giving this book 2 stars but again it’s merely because it DID help me get a knowledge of what the tools where for in the tool bars - but rest assured that’s NOTHING you couldn’t get from the Manuals. In short: The manuals which are vague to begin with (to this DAY I’ve yet to find someone who can admit to knowing how to apply the UV coordinates and texture map an object in Rhino entirely - and I’ve even asked this of the PRO’s in the forums with no answer) are BETTER than this book and that’s not saying much in it’s defense.
Sorry to the author but this should have been written better instead of rushed to market. Now if we can get a RHINO BIBLE from the people that brought us the 3DS Max 4 bible...now ya talking!! :)

I am a moderate to advanced user of Rhino and I’ve found that the users manual acompanying Rhino is more than sufficient for a beginner, but lacks real substance on advanced techinque.
Thats where this book should come in, however it does not. This is a bad copy of what already came with Rhino.
Save your time and money for the better guides on their way.

I am personally tempted to sit down and produce a handbook for Rhino Programmers. If a little bit encouraged,... being of lazy disposition.