LumeTools is a set of five plug-in toolsets that allow you to realistically create and surface objects and scenes.
LumeLandscape
Landscape
A highly versatile shader that maps textures to terrain models in extremely useful and natural ways, through attributes such as slope, height, and noise functions. Create water stains, exposed rock faces, snow and tree lines on mountains, and more!
Mist
Provides both a true layered fog, as well as a depth fading effect. Take advantage of Mist’s ease of use to create simple fog, or take advantage of the functionality for directional variations specified with texture maps.
BumpCapture
Create your bump maps in 3D in LightWave, instead of painting them by hand in Photoshop! Captures the surface information of a scene, and converts it into an equivalent bump map. This shader creates grayscale maps of the relative depth of anything at which you point your camera.
Façade
Just like a movie set! Façade places virtual cardboard-cutouts in a scene, allowing the replacement of complicated models with simple 2D faces. Façade can then "rotate" the cutout so that it follows the movement of the camera to avoid unwanted stretching, shadows, and reflections.
LumeWater
Ocean
Simulates realistic waves over a large body of water. These waves look great, animate, are easy to create, and are highly adjustable. The user can even request a looping animation, for which he provides the number of frames in the loop.
Water
A simple but important shader, Water models the physics of the reflective, transparency, and coloration properties of water. In addition, this shader can let your objects know when they are wet or dry, and apply the texture you supply accordingly. This feature works for non-water effects, also.
Submerge
A volume shader which provides an underwater depth fading effect, in which the vertical light falloff from the water’s surface is taken into account - accurately create the "submerged" look of sticks and other underwater objects.
Wet
Wet objects have a significantly different appearance than dry objects: some have more saturated colors, others acquire a specular highlight. The Wet shader facilitates the creation of this effect by automatically displaying those textures that the artist has designated as wet on any portion of the object that is beneath the surface of the water.
Stain
Confines textures with the boundaries of other objects.
LumeLight
Glare
A shader which models the way the human eye scatters light. Glare provides realistic glares and flares from any bright source - not just lights - such as shiny metals, water and glass reflections, etc. Especially useful for bright areas where the image becomes over-exposed.
Translucency
Create truly translucent textures with blurred transparency and back-lighting, scattering effects. Good for lamp shades, light bulbs, frosted and stained glass, sun-dappled tree leaves, etc.
Glow
A material shader designed to simulate an object with internal lighting, as either an overall effect or specified with a texture map. With Glow you can create glow maps that respond to light levels and overexposures in a photographic manner.
Night
Simulates the eye’s rods and cones, making colors appear desaturated in extremely dim lighting conditions (ie moonlight) while preserving colors in normal lighting.
Beam
Gives a basic atmospheric effect around lights, similar to a volumetric shader. By leaving out shadow calculations, Beam is extremely fast, and can be applied to all the lights of a scene with a negligible increase in render time.
Illuminate
Provides a physically accurate lighting model for lights.
LumeMatter
Metal
Creates perfect metal by modeling a metallic object’s reflective properties, including color filtering of the reflected rays and blurring of the reflected images.
Glass
An easy-to-use shader which models glass’ transparent and reflective properties, including fresnel reflection and transparency shifts near the object’s edges, coloration filtering of transparency rays (colored glass), and much more.
Edge
Provides special edging effects for making things like a fuzzy mouse, a jagged rock, a blurry ghost, or a notched peg, without the increased geometry.
LumeWorkbench
WrapAround
This shader captures a 360 degree wraparound image of a scene, which can then be used as an environment, as a reflection map, or even as a QuickTime VR environment map.
Distortion
Offers an improved model for the distorting effects of a wide-angle lens. Both barrel and pin cushion effects are possible.
BumpCapture
Create your bump maps in 3D in LightWave, instead of painting them by hand in Photoshop! Captures the surface information of a scene, and converts it into an equivalent bump map. This shader creates grayscale maps of the relative depth of anything at which you point your camera.
Adjustments
Used to adjust the coloration of an image or series of images. Contrast, brightness, hue, saturation, etc., can be adjusted or animated, and all can be applied on a per-object basis.