

Hits 202 Added 08 Apr 08 Updated 08 Apr 08
Description
This tutorial is aimed at the intermediate 3D max user, a general undarstanding of 3D Max is required, though I will cover as many bases as I feel nessesary.
I am a graphic designer/illustrator, this model was made purely as a means to learn 3D modelling, in particular, mesh/box modeling, which I found was pretty much the same across all platforms and applications unlike NURBS or Patches.
The model I chose was the RAYBRIG Honda NSX from the Japanese GT championship, purely because it happened to be the most interesting model at the shop I went to.
Though it may seem silly to include a preparation section to a 3D model article, much like you would to a real life model (ie, sand surface, clean workbench etc), A little bit of thinking to start with can save you a lot of time in the long run.
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