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Calculate GI through Vray, Mental Ray and Brazil by Aziz - Video Tutorial

Publisher CGArena
Description
GI - GI means Global Illumination. Global illumination enhances the realism of a scene by simulating radiosity, or the interreflection of light in a scene. It generates such effects as "color bleeding," where for example, a white shirt next to a red wall will appear to have a slight red tint.
In this video tutorial (without voice) Aziz khan will try to explain how to acheive a realistic effects through Global Illumination and how to calculate through most widely used renders i.e Mental Ray, Vray.
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22 Jun 2008 - 16:54 | TERENCE1967
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