

Hits 245 Added 19 Jan 06 Updated 19 Jan 06
Multiple Texture Mappings by Jerry Sandefur

Publisher 3D LuVr
Description
Two of the most annoying problems associated with 3D object texture mapping are
"stretching" and visible seams. These problems can destroy an objects believability, making them look artificial. Fortunately this has been addressed in 3D Studio Max and can now be minimized using the blend material and multiple object texture mappings.
Above is an example of two spheres, one using normal spherical mapping and the other
using multiple mappings. The stretching problem is clearly visible on the polar region
of the sphere on the left, while the sphere on the right although oriented in exactly the
same position shows no stretching.
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