

Hits 60 Added 11 Jun 07 Updated 11 Jun 07
Leaf Project by Julio Juárez (Riddlaz C.)

Publisher 3D Total
Description
A short summary of this tutorial would be that its goal is not to simply teach how to paint a leaf with photoshop but to teach texturing methods and techniques that could be applied to every texture you make. The goal is to learn more about texturing as a whole and learn the role that specific map types play on our 3d surfaces and how can we use those maps to make our 3d objects look and interact with virtual lights more realistically therefore our leaf object will include: A color map, bump map, specular map, diffusion map, dirt blend map, translucency map, a Reflection map, and a luminosity map. The map types will be explained more in depth in there specific section of the tutorial.
The tutorial is broken up into several parts:
- Making the initial base color with procedural maps
- Baking Initial Base color
- Making the Color map
- Making the Bump map
- Making the Specular map
- Making the Diffusion map
- Making the Dirt Blend map
- Making the Reflection Level map
- Making the Translucency Level map
- Making the Luminosity Map
- Making seam layers
- Applying our maps
- Faking blurry refractions using reflections
- Faking Translucency
- Creating the dirt shader
- Rendering tips
- Final Renders and additional information
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