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  Hits 110   Added 29 May 07   Updated 29 May 07
Surfin’2003 Texturing by Andrea  
Publisher 3D Total

Description
After modelling the scene, which is not covered in this tutorial, you must then decide what textures you are going to use and how to apply them. We will be using texporter to make things easier. In my scene I used texporter in order to realize the textures of wall, of the scale, surfboard and the towel. The procedure to use it is always the same. You can change only the images of reference used in Photoshop and for this I will show only a short example applied to the main wall, in order to understand the process. For the surfboard and towel textures I have found reference images from the Internet, while in order to realize all the other materials I have used images from the TotalTextures CD’s. We begin . Select the wall, or create a cylinder, you decide which part is visible to the camera and go into sub object/polygon mode to prepare the object for mapping. ...
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