

Hits 54 Added 07 Jun 07 Updated 07 Jun 07
Procedural Texturing With Weightmaps by Andy Nicholas

Publisher 3D Total
Description
Lightwave’s procedural surfacing features have dramatically improved since version 5, and they now provide a powerful alternative to using image maps. Although sometimes slower, they generally use less memory and provide a level of detail that can undergo close scrutiny.
This tutorial attempts to show some of the techniques available to users for creating realistic surfaces. It shows the creation of a large metal anvil; chosen because it is a simple model to create and a good candidate for procedural texturing. Instead of taking you through every surface setting, I will provide an overview of each stage and present images for reference. The final model and scene are available for download at the end of this tutorial.
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