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Books: 3D Animation
General books about fundamentals, Techniques and tricks to the 3D Animation
AVG Rating: 4.60
  Added 30 Mar 05   Updated 28 Aug 08
3D Toons : Creative 3D Design for Cartoonists and Animators  
22.45 $
New from 1.03 $
12 Used from 1.03 $
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Author Raf Anzovin
Publisher Barron's Educational Series
Publication Date 2005-06-06
Paperback - 192 Pages
ISBN 0764129511

Amazon Reviews
amazon.com:
3D animation is today?s hottest art form, and here?s the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of today?s leading 3D artists. Approximately 400 illustrations in full color.
amazon.com:
3D animation is today’s hottest art form, and here’s the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of today’s leading 3D artists. Approximately 400 illustrations in full color.
amazon.com:
3D animation is todayÂ’s hottest art form, and hereÂ’s the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of todayÂ’s leading 3D artists. Approximately 400 illustrations in full color.
amazon.com:
3D animation is today’s hottest art form, and here’s the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of today’s leading 3D artists. Approximately 400 illustrations in full color.
amazon.com:
[back cover]


3D Toons shows you how to master cartoon 3D graphics and animation



  • Read the history of traditional and 3D cartoons.

  • Discover how 3D Toons are put together.

  • Learn the conventions, styles, and characters that populate the 3D cartoon world.

  • Develop your own cartoons and characters, from original concept to a basic working model.

  • Understand the secrets of modeling, texturing and rigging cartoon characters.

  • Learn how to breathe life into your 3D Toons by creating characters that walk, talk, and move in ways that convey mood and emotion.

  • Shoot your 3D Toons, using lighting, composition, and the secrets of the cinema to create professional quality stills and shorts.

  • Explore different 3D Toon styles and see how traditional animation techniques still have a place in the digital world.

  • Browse the 3D Toon Gallery, a showcase of the best in 3D toons, with thoughts and advice from the artists who created them.



    [flap copy]


    A new breed of animation is grabbing headlines. From Toy Story through Shrek to The Incredibles, 3D cartoons are becoming the hottest thing in Hollywood, and they’re also taking over TV. While big-name feature films take years and cost millions to make, amateurs with talent and imagination can take part in this exciting new art form. Using a standard PC and the right 3D software, small studios and independent artists are making their own 3D toons—and here’s the book that shows how you too can join them.





    Its authors—successful professionals with over a decade of experience in the field—reveal the secrets of how 3D characters and sets are brought to life in cartoons, graphic novels, and computer-animated short films. Even if you’re a newcomer, you’ll benefit from their clear, non-technical discussions of body and facial design, texturing, rigging, lighting, and posing. Beautifully illustrated spreads take you from the first steps to the final work. A gallery section showcases new and innovative work from leaders on the independent animation scene, making 3D Toons an eye-opening read for any artist on the cutting edge.



  • Go behind the secrets of today’s hottest digital art form

  • Understand the techniques underlying 3D cartoons and animation

  • Design, build, and animate 3D cartoons and comics by following the authors’ practical guidelines

  • Learn as you analyze this book’s high-quality reproductions of the best in 3D cartoon art



    [back flap]


    About the authors:


    Steve Anzovin is the CEO of Anzovin Studio, a computer-generated character animation services company he cofounded in 2000 with his son, Raf Anzovin. Steve also founded and manages Anzovin Studio’s publishing arm, which develops commercial software tools and CD-ROM-based training materials for animators. Raf Anzovin is the cofounder and creative director of Anzovin Studio.
  • amazon.com:
    3D animation is today’s hottest art form, and here’s the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of today’s leading 3D artists. Approximately 400 illustrations in full color.
    Similar Products
    [ Add a Comment ]Amazon Customer Comments
    Readers Will Have A Great Deal Of Fun With This Book!Rating: 5
    28 Mar 2006 @ amazon.com

    3d Toons Creative 3D Design For Cartoonists and Animators is a powerhouse of information that focuses on artistic choices in explaining to its readers how 3D cartoonists reach their goals. As mentioned in the inside flap of the book, "3D cartoons are becoming the hottest thing in Hollywood, and they are also taking over TV."

    The book is written by authors who have an enormous and intimate knowledge of 3D cartoons. Steve Anzovin is the CEO of Anzovin Studio, a computer-generated character animation that he co-founded with his son Raf.

    Their objective in putting together this book was to deemphasize the teaching of techniques and focus on the "nitty-gritty" inner workings of the creative process.
    It is amazing how much effort and talent is required in the making of an animation. Readers are informed how 3D characters and sets are brought to life in cartoons, graphic novels, and computer-animated short films. It thus is more than a "fresh look" at 3D animation but rather a fresh attempt to appreciate the immense creative process that is required.

    The examination of this creative process is neatly organized into seven sections that are in turn sub-divided. The authors examine and explore 3DToonstyle, Toon Evolution, Anatomy of a Toon, Animated Toons, Shooting Toons, Toon Media, and 3dToon Gallery.
    Each section is prefaced with a succinct overview and thoughtful queries prompting reflection and discussion. For example, when you look at the chapter dealing with toonstyle, readers are asked, what makes a cartoon character? From this point of reference the authors analyze why they look, act, and sound the way they do.

    The book does not necessarily have to be read in a particular order and the newcomer to animation as well as the novice can easily open it to any section and garner useful information.
    Spectacular and easy to follow illustrations enhance the book’s informative as well as its aesthetic appeal. Each image contains sidebar explanations as to how and why they were created in a particular manner. To illustrate, if you refer to the section pertaining to Cartoony Toons, there is an example of three images that are stripped-down cartoon faces without bodies and we are informed that is all a character needs. As explained, these bodiless characters were designed for medical animation aimed at children of cancer patients.

    The final chapter exposes the best of 3D Toon Art. It is here where we have a glance at the work of some of the giants in the field such as Jimmy Maidens, Robert J. Tiess, Yves Dalbiez, Sebastian Schoellhammer, Avalanche Software (Video Game Animation), Victor Navone, David Maas & Tatjana Herrmann-Maas, Shaun Freeman, Michael Sormann, Reel FX Creative Studios, and Patrick Beaulieu.

    As well as explaining at appropriate points within the various sections’ key concepts, the authors provide a glossary of quick definitions of the 3D Toon Terms used in the book, as well as suggestions for further reading. There is also a very helpful index.

    Fledgling 3D animators, students, dreamers, and those who want to learn more about this fascinating topic will have a great deal of fun with this accessible book. It will most certainly become part of the required reading of many a course on animation, as it will prove to be quite an asset.

    Norm Goldman, Editor Bookpleasures
    Steve and Raf did it again!Rating: 5
    30 Sep 2005 @ amazon.com

    I found this book about a month ago while browsing the animation titles at my local bookstore. What initially drew my attention to it was the extremely familiar dog character on its cover (I believe it’s name is Dennis, but don’t quote me); I was especially pleased to see that Steve and Raf Anzovin, its creators, listed as the book’s authors. Steve, the founder of Anzovin Studios, his son Raf, and the team at Anzovin Studios are extraordinarily talented artists, animators, and programmers, with extensive knowledge in all aspects of commercial 3D animation production. Based on my experience with several of their products (use their last name dot com to find their website), I took it straight to the cashier and purchased it without bothering to look through it first. I don’t often get excited about a book, but this one lived up to my expectations, it’s excellent. Steve and Raf have done it again! Their writing is accessible, clear, and direct; and the visual examples used in each section are contextually appropriate throughout the book.

    NB My personal peeve with far too many writers and publishers of technical manuals and textbooks, where specific tables, figures, or photos referenced within a text don’t enhance the reader’s understanding of the material (add to, support, or clarify its meaning), and their locations are not immediately apparent (whereby its location is logically correlated both visually and contextually, or hopefully more simply stated, referenced visuals are on or near the same page[s] as, the text that references them!).
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