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Books: 3D Game Development
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
AVG Rating: 7.00
  Added 04 Aug 04   Updated Today
Advanced Linux 3d Graphics Programming  
New from 129.00 $
5 Used from 17.99 $
Buy Now!
Author Norman Lin
Publisher Wordware Publishing
Publication Date 2001-06
Paperback - 621 Pages
ISBN 1556228538

Amazon Reviews
amazon.com:
Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin’s Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.

Lin’s primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyze and understand others’ 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modeling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux.

Lin’s careful balance between theory and practice provides both working code examples and a firm theoretical foundation, thereby empowering the reader to become a member of the professional 3D programming community.

amazon.co.uk:
This book builds upon the foundation set in Norman Lin’s Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications. Lin’s primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyse and understand others’ 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modelling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux. Lin’s careful balance between theory and practice provides both working code examples and a firm theoretical foundation, thereby empowering the reader to become a member of the professional 3D programming community. CD included.
amazon.co.uk:
Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin’s Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.

Lin’s primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyze and understand others’ 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modeling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux.

Lin’s careful balance between theory and practice provides both working code examples and a firm theoretical foundation, thereby empowering the reader to become a member of the professional 3D programming community.

amazon.co.uk:
This second colume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perpesctive on 3D theory and practice within the context of programming larger interactive 3D applications.
[ Add a Comment ]Amazon Customer Comments
Absolutely Brilliant!Rating: 5
13 Jun 2002 @ amazon.co.uk

I highly recommend this book. Reading through the introduction,
the author states an ’educational slant’ to the design and construction of the code within the book. This is important to
keep in mind, as there is a trade off to keep the book more
illustrative of the 3D pipeline design process.

Recommended for anybody who wants to further their knowledge
of not just Linux, but to the entire 3D process on the computer.
An excellent addition to his primer on Linux 3D.

Absolutely Brilliant!Rating: 5
13 Jun 2002 @ amazon.com

I highly recommend this book. Reading through the introduction,
the author states an ’educational slant’ to the design and construction of the code within the book. This is important to
keep in mind, as there is a trade off to keep the book more
illustrative of the 3D pipeline design process.

Recommended for anybody who wants to further their knowledge
of not just Linux, but to the entire 3D process on the computer.
An excellent addition to his primer on Linux 3D.

Not very advanced.Rating: 2
02 May 2002 @ amazon.co.uk

The "Advanced Linux 3D Graphics Programming" is the second volume in the set of books written by author Norman Lin. The title "advanced" is rather crudely portrayed in the examples the author has written. Many of the examples are based off true cross-platform development which adds hundreds of lines of not needed code considering the book was supposed to be for linux.

The "advanced topics" include texture-mapping, lighting, fog, and several other components which sound impressive at first however the examples given are rather long in code-size, and don’t get straight to the point of what the example does. I was rather disapointed that the lighting section had no real details on the math behind it all.

From the title of the book, one would assume you would be programming 3d graphics in linux, however the author spends 60% of the book talking about Blender and World Foundry. Those programs should have been in a separate book rather then used as filler so the author could make several extra bucks on a new book.

The examples are all using the GLUT SDK for MesaGL (OpenGL for Linux) which doesn’t teach you about true linux X11 initialization.

I think this was a big disapointment, and would not recommend this book.

Not very advanced.Rating: 2
02 May 2002 @ amazon.com

The "Advanced Linux 3D Graphics Programming" is the second volume in the set of books written by author Norman Lin. The title "advanced" is rather crudely portrayed in the examples the author has written. Many of the examples are based off true cross-platform development which adds hundreds of lines of not needed code considering the book was supposed to be for linux.

The "advanced topics" include texture-mapping, lighting, fog, and several other components which sound impressive at first however the examples given are rather long in code-size, and don’t get straight to the point of what the example does. I was rather disapointed that the lighting section had no real details on the math behind it all.

From the title of the book, one would assume you would be programming 3d graphics in linux, however the author spends 60% of the book talking about Blender and World Foundry. Those programs should have been in a separate book rather then used as filler so the author could make several extra bucks on a new book.

The examples are all using the GLUT SDK for MesaGL (OpenGL for Linux) which doesn’t teach you about true linux X11 initialization.

I think this was a big disapointment, and would not recommend this book.

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