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Books: 3D Game Development
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
AVG Rating: 10.00
  Added 11 Oct 04   Updated Today
Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)  
55.40 $
New from 49.98 $
8 Used from 39.97 $
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Author Nik Lever
Publisher Focal Press
Publication Date 2002-01-22
Paperback - 496 Pages
ISBN 0240516648

Amazon Reviews
amazon.com:
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

* Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM
* Get up to speed with compression, vital for distribution of your games across the Internet
* Improve your most marketable skills - see how you can import data from LightWave 3D and 3D Studio Max
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[ Add a Comment ]Amazon Customer Comments
Very useful in all aspects.Rating: 5
12 Nov 2002 @ amazon.com

The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I’ve been even learning about GL and MFC with his book. If you need to learn about character animation, Nik’s book must be on your collection! Looking forward to the next one.
UsefulRating: 5
15 Feb 2002 @ amazon.com

The title on the book reads C++.
It is detailed, and concise, Covers the nitty gritty
of all the scary details down to Forward and Reverse Kinematics.
Lightwave, and 3DS ascii file parsing, Motion Capture, and the Author’s own Toon3D Engine.
Thoroughly Enriched, Well Researched, and Easy to Read (for as complicated and detailed as this material is).
well laid out. Definitely Hard Core Food for Thought.
Thank You Nik.
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