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Books: LightWave
Books, Workshops and introduction to the Work, Modeling, Rendering, Texturing and Lighting with NewTek’s LightWave 3D
AVG Rating: 9.00
  Added 27 Aug 04   Updated Today
Inside LightWave 6  
New from 5.99 $
32 Used from 1.16 $
Buy Now!
Author Dan Ablan
Publisher New Riders Press
Publication Date 2000-07-24
Paperback - 896 Pages
ISBN 073570919X

Amazon Reviews
amazon.com:
NewTek’s LightWave has been a dominant player in the 3-D animation tools genre since its origin on the Amiga platform, and the latest version really shows its developers’ commitment to keeping it at the head of the pack. Inside LightWave 6 sheds light on the many new features for the experienced LightWave user, and it’s also a solid learning tool for new users.

The author is an experienced LightWave user and author--he’s written two widely respected books (LightWave Power Guide and Inside LightWave 3D). His savvy is evident in the construction, layout, and content of this guide.

An introduction to LightWave--along with workflow and style--makes up the first part of the book. This section also covers features that are new to version 6, but because there is so much that is new (NewTek rewrote the program from the ground up) you won’t find a simple list of what’s been changed. Instead, the book approaches the program from the beginning, describing in detail how the two separate modules--Modeler and Layout--work together to form a powerful animation system.

Experienced users might find themselves skipping this section, but they might miss out on something important if they do. After all, this section gives a solid background of features that are particular to LightWave 6--the Surface Editor, Modeler, Layout, Graph Editor, and LightWave 6 Cameras.

The next two sections speak to those with some experience. Part II discusses modeling and the features of the Modeler, using lights, creating environments, and methods of character construction. Part III covers features of Layout, the part of LightWave in which scenes are constructed, including models, lights, cameras, render options, skeletal structures, kinematics, and compositing.

Appendices A and B wrap up the book with discussions, explanations, and examples of LightWave’s Expressions and LScript features. Expressions are mathematical formulas bound to a section of a model that can be used to free the animator from the mundane task of key-framing every last element. LScripts are used for automating and repeating a given set of LightWave actions.

For new LightWave users, and for experienced users who are upgrading to LightWave 6, this book is a handy resource and clear guide to most, if not all, of LightWave’s features--a must-have reference. --Mike Caputo

amazon.com:
NewTek’s LightWave has been a dominant player in the 3-D animation tools genre since its origin on the Amiga platform, and the latest version really shows its developers’ commitment to keeping it at the head of the pack. Inside LightWave 6 sheds light on the many new features for the experienced LightWave user, and it’s also a solid learning tool for new users.

The author is an experienced LightWave user and author--he’s written two widely respected books (LightWave Power Guide and Inside LightWave 3D). His savvy is evident in the construction, layout, and content of this guide.

An introduction to LightWave--along with workflow and style--makes up the first part of the book. This section also covers features that are new to version 6, but because there is so much that is new (NewTek rewrote the program from the ground up) you won’t find a simple list of what’s been changed. Instead, the book approaches the program from the beginning, describing in detail how the two separate modules--Modeler and Layout--work together to form a powerful animation system.

Experienced users might find themselves skipping this section, but they might miss out on something important if they do. After all, this section gives a solid background of features that are particular to LightWave 6--the Surface Editor, Modeler, Layout, Graph Editor, and LightWave 6 Cameras.

The next two sections speak to those with some experience. Part II discusses modeling and the features of the Modeler, using lights, creating environments, and methods of character construction. Part III covers features of Layout, the part of LightWave in which scenes are constructed, including models, lights, cameras, render options, skeletal structures, kinematics, and compositing.

Appendices A and B wrap up the book with discussions, explanations, and examples of LightWave’s Expressions and LScript features. Expressions are mathematical formulas bound to a section of a model that can be used to free the animator from the mundane task of key-framing every last element. LScripts are used for automating and repeating a given set of LightWave actions.

For new LightWave users, and for experienced users who are upgrading to LightWave 6, this book is a handy resource and clear guide to most, if not all, of LightWave’s features--a must-have reference. --Mike Caputo

amazon.com:
LightWave 6 is a revolutionary release from NewTek. It promises to have groundbreaking new architecture, revolutionary rendering technologies and amazing character animation and modeling tools for lifelike animation. In order to keep pace with the software changes, New Riders presents its second Inside LightWave book, this one covering all the technology advances that are introduced in LightWave 6. Inside LightWave 6 takes the reader beyond their basic knowledge of the features in LightWave, to learning how to apply that knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 6 a must-have for every LightWave user. The CD-ROM features the material you’ll need to work with the author as he walks you through Lightwave’s feature set and capabilities. You also get dozens of sample files and demo versions of plug-ins: explore, create, and expand your skill set!
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[ Add a Comment ]Amazon Customer Comments
Best 3d book I have bought.Rating: 5
30 Mar 2002 @ amazon.com

I have spent a lot of money on 3d books in the past but this is the best by a distance, that I have bought. The head modeling tutorial in particular is just fantastic, I defy anyone to find a better modeling tutorial than this, its just brilliant. The really great thing is that the methods taught are easily transferable to other software packages and not just relevant to Lightwave. The only thing I would say is that if you are a beginner, prepare to work very hard, learning to make good 3d is tough, but if you are really prepared to do the hard work this book can take you a long way down the road. I would give it six out of five if I could !
Great HelpRating: 5
20 Mar 2002 @ amazon.com

The book successfully demonstrates practical use of frequently used tools in addition to showing how to approach projects. It is great for beginners trying to learn the nuances of Lightwave. Although Dan could have saved a lot of trees by omitting the first chapter, the rest of the book has proved useful in learning the program. I would recommend it to everyone starting from ground zero as I did.
As with the previous Inside Lightwave BookRating: 5
12 Mar 2002 @ amazon.com

This was another great resource for me, both as far as learning new things, as well as for quick references in times of need =)

The only thing is.. this book is huge....and I mean BIG and HEAVY. Not the book you would carry around in a backpack.

Very good.Rating: 5
06 Feb 2002 @ amazon.com

I have a very good job because of this book. Dan... You are the man.
TO THE READER FROM LONDON - FROM DANRating: 5
27 Jan 2002 @ amazon.com

I’m not sure where you’re getting your information there buddy, but I never "pretended" to know LightWave on the Amiga - I knew it - inside and out. I started using LightWave on the Amiga with version .9, and I have 3 Amiga’s to boot. I ran my own business with the Amiga version of LightWave, and am here today because of it. I’m well aware of Babylon 5, as well as SeqQuest, and know many of those animators personally. So, please don’t write public reviews which "pretend" that you know my background.

And, I still have my Amiga.

Dan Ablan

Best overall textRating: 5
01 Dec 2001 @ amazon.com

This is probably the most comprehensive text I’ve used on LightWave. Very modeling intensive. It has rigging(bones)tutorials, but the "LW Applied 6.5/7" rigging tuorial is better. A must buy for the LW artist.
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