amazon.co.uk:
This is the second of two volumes explaining proven methods of creating 3D cartoon characters for animation. These books are the most complete, in-depth, and accurate resource available for character creation and animation using LightWave 3D. The book includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. This book describes multiple rigging techniques, advanced and alternate animation controls, and dynamics, and includes a comprehensive explanation of facial animation, overlooked in other books. Topics include: Rigging - weight mapping, bone creation, IK, and deformations; Advanced rigging techniques - expressions, FK/IK blending, and more; Quadruped rigging; Creating morphs for facial animation and lip-sync; Animation - using the animation controls, animating with IK, and more; Facial animation - expressions, lip-sync, and advanced morph controls; Dynamics for secondary body motion and clothes. Also included are descriptions of useful third-party plug-ins, many of which are used in the tutorials.
The companion CD includes all the featured third-party plug-ins, example files for the tutorials, and all the illustrations in full colour.