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Books: Maya
Fundamentals, Workshops about Modeling, Texturing, Animation, Rendering, Lighting, Effects in Alias Maya. Introductions, techniques , Tips and Tricks, 3D Programming for beginner and professionals
AVG Rating: 10.00
  Added 24 Jan 05   Updated Today
Understanding 3D Animation Using Maya  
71.97 $
New from 54.45 $
7 Used from 65.00 $
Buy Now!
Author John Edgar Park
Publisher Springer
Publication Date 2004-12-02
Paperback - 416 Pages
ISBN 038700176X

Amazon Reviews
amazon.com:

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ’concepts’ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

- Proven method that emphasizes preliminaries to every chapter

- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques

- Skills reinforced with tutorials and chapter projects

- Real-world experience distilled into helpful hints and step-by-step guides for common tasks

- CD-ROM with practice animations, case studies and additional methods

amazon.com:

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ’concepts’ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

- Proven method that emphasizes preliminaries to every chapter

- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques

- Skills reinforced with tutorials and chapter projects

- Real-world experience distilled into helpful hints and step-by-step guides for common tasks

- CD-ROM with practice animations, case studies and additional methods

amazon.com:
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ’concepts’ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: * Proven method that emphasizes preliminaries to every chapter * Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques * Skills reinforced with tutorials and chapter projects * Real-world experience distilled into helpful hints and step-by-step guides for common tasks * CD-ROM with practice animations, case studies and additional methods The book, suitable for novices or intermediate users, presents all the basic 3-D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation.
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[ Add a Comment ]Amazon Customer Comments
Great.Rating: 5
08 Mar 2007 @ amazon.com

This is a great book to learn to understand and use Maya. It’s well organized and makes you understand not only how to do it, but also why to do it. Recommended.
minimises maths underlying the graphicsRating: 4
03 Feb 2007 @ amazon.com

Park does a skilful job of minimising the amount of maths that a newcomer to Maya needs. Or, perhaps, it is Maya that does that. Anyhow, traditional texts on graphics (think Foley and van Dam) are replete with maths. Usually matrix algebra. But also for the physics of ray tracing etc. What this book demonstrates is showing how to use Maya for many 3D graphics tasks, often without having to explicitly deal with the underlying maths. Like manipulating NURBs or single or multiple light sources. Or dealing with shading issues.

As is common nowadays in graphics texts, there are several colour plates, with cartoon characters made with Maya. Impressive functionality.
Real World Instructions for Maya UsersRating: 5
22 Jun 2006 @ amazon.com

I had long wanted to begin the process of learning Maya, but was intimidated every time I opened the damned program. John Park’s book allowed me to grow past that fear and build a strong foundation in understanding the program. His instructions are easy to follow and his exercises (included on an accompanying CD) provide real world experiences for learning Maya’s basics. Additionally, it is a well-rounded instruction manual that teaches about many aspects of the program (instead of a few particulars). Please buy this book, so Mr. Park is encouraged to release additional manuals!
If you get one book on Maya, this is it.Rating: 5
04 Apr 2006 @ amazon.com

Park’s book is exceptional because it has a simple, easy to follow tutorial format that has you modeling, shading, animating and rendering all in the first chapter. Each chapter builds on the last expanding the skills together as an integrated group. Maya is an awsome program that is fun work with, but its shear size can make it overwhelming for a beginner. Because of this most books either specialize in only one aspect of it, or serve as a general pictorial menu of what you can do but don’t adequately tell you how. Park’s book stays at just the right level so you feel excited rather than overwhelmed, and by the end you have developed a working knowledge of all the major menu sets, and you have completed a rather sophisticated animation. You can then move on to any other Maya book with confidence, or just continue working with the knowledge you’ve gained. You don’t even have to buy Maya. It comes with a copy of Maya Personal Learning Edition on the tutorial CD.
Finally a book with real instructional focus!Rating: 5
15 Dec 2005 @ amazon.com


A clear and concise exercise to understanding basic animation. As anyone who has ever used Maya can tell you, it’s a HUGE program and can be overwhelming in its complexity. So many instructional books throw as much functionality of the program at you as possible, and as a result you end up walking away with only a few tricks that are often unrelated to each other in the context of seeing a project through from beginning to end. This book avoids the clutter and distractions of many of the flashier aspects of Maya and instead focuses on the information required to familiarize the reader with the basics of animation. Each chapter builds upon the knowledge acquired in the previous chapter and is reinforced by well thought out and pertinent tutorial projects.

By the end of the book you will feel ready to take on your own animation projects with confidence.

Finally a book with real instructional focus!Rating: 5
15 Dec 2005 @ amazon.com



A clear and concise exercise to understanding basic animation. As anyone who has ever used Maya can tell you, it’s a HUGE program and can be overwhelming in its complexity. So many instructional books throw as much functionality of the program at you as possible, and as a result you end up walking away with only a few tricks that are often unrelated to each other in the context of seeing a project through from beginning to end. This book avoids the clutter and distractions of many of the flashier aspects of Maya and instead focuses on the information required to familiarize the reader with the basics of animation. Each chapter builds upon the knowledge acquired in the previous chapter and is reinforced by well thought out and pertinent tutorial projects.



By the end of the book you will feel ready to take on your own animation projects with confidence.



Well worth the priceRating: 5
10 Apr 2005 @ amazon.com

I HIGHLY recommend this book not only to the novice/intermediate level 3d artist, but to advanced users coming over to Maya from a different software package. There are even gems for the Maya professional ( as an experienced character animator, I found the `toon tire tutorial eye-opening re: hierarchies and transform order ).

I was most impressed by the clarity with which the author covers each topic, and how the knowledge he imparts progressively builds in detail and complexity through each chapter and hands-on tutorial.

If you are new to Maya, or have remained specialized in Maya ( i.e. modeling ) and would like to branch out into other areas, this is THE book to buy.
Clear and valuable insightRating: 5
24 Feb 2005 @ amazon.com

Like other books of its kind, Understanding 3D Animation Using Maya covers the fundamentals and most commonly used tools that a user must be familiar with when creating 3D content with Maya. However, it is the way the author groups these concepts together that is the hallmark of this book. John Park explains the subject matter through a consistent theme of "stages" that a user would encounter in most real world projects. By establishing a process in parallel with an explanation of the tools, John Park provides a logical approach that a user can refer to when trying to accomplish a goal in Maya. As you progress through the book he goes beyond the basics by applying that same practice to some of the more challenging aspects of the program.

Some books on Maya overwhelm the reader by hammering away at feature after feature with no example of how to apply the software tools to an intended objective. In contrast, this book presents a series of examples and exercises throughout the text, providing an opportunity for the user to complete a task and come away with a sense of accomplishment. This is extremely helpful when trying to understand new or complex topics and also serves to motivate a reader to learn more.

As a long time Maya user myself, I highly recommend this book to anyone who is looking for clear and comprehensive insight in to this versatile 3D application.
A must for Maya users!Rating: 5
12 Feb 2005 @ amazon.com

I almost didn’t buy this book because of the price, but I’m really glad I did! The tutorials were way more helpful than the ones I usually see because I wasn’t just blindly following instructions - there were explanations as to why I was doing things. The book also covered set driven keys and the graph editor in a way that made me understand them for the first time.
outstanding textRating: 5
12 Feb 2005 @ amazon.com

I’m a programmer, but I have been interested in 3D graphics for a long time. I have dipped into both the dense academic texts that describe graphics and animation theory (too thick for a beginner, and frankly, too boring) and the fat books that describe a particular animation package (little more than a glorified user manual). This book is completely different: equal parts theory and practice with fantastic explanations backed up with tutorials you can follow through to demonstrate the ideas. In particular: Park’s decision to cover all parts of the animation process (tool workspace, modeling, animation, shading, lighting, rendering) at each level means that you’re working from complete examples at all stages (in programmer terms, it almost follows the Agile Process’ ’integrate-first, build incrementally’ model that works so successfully). First chapter alone taught me more about what those wizards do at Pixar and the like than anything else I’ve read. Highly recommended!
It RocksRating: 4
12 Feb 2005 @ amazon.com

This book is great -- I’ve been trying to learn Maya from the online manuals, and pretty much failing miserably. This book does a much better job. I recommend it!
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