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Books: Maya
Fundamentals, Workshops about Modeling, Texturing, Animation, Rendering, Lighting, Effects in Alias Maya. Introductions, techniques , Tips and Tricks, 3D Programming for beginner and professionals
AVG Rating: 9.00
  Added 11 May 06   Updated 06 Sep 08
The Game Animator’s Guide to Maya (Includes CD-ROM) with CDROM  
26.39 $
New from 19.75 $
15 Used from 19.98 $
Buy Now!
Author Michael McKinley
Publisher Sybex
Publication Date 2006-07-05
Paperback - 243 Pages
ISBN 0470038578

Amazon Reviews
amazon.co.uk:
The Ultimate Resource for Professional Game Animators


Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real?time, video?game constraints. The Game Animator?s Guide to Maya is your focused resource for using Maya to create professional?level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real?world game animation techniques. It?s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high?resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands?on tutorials.

The Game Animator?s Guide to Maya gives you an insider?s view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip?synching audio. First, you?ll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you?ll find:
? Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
? Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
? Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
? True Game Animation: real?world assignments that mimic the day?to?day jobs of professional game animators??walk cycles, run cycles, idle cycles, action sequences, lip?synching to audio, and more
amazon.co.uk:
This is the definitive resource for up-and-coming 3D game artists. Alias’ award-winning Maya[registered] 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. "The Game Artist’s Guide to Maya" is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you’ll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You’ll also glean insights from industry professionals and see how Maya has been used in popular games. If you’re a 3D game artist, or looking to become one, this book will help you master the skills and techniques you’ll need to excel in the competitive games industry.

Inside, you’ll learn how to: create a game model using a concept image as your guide; model with predetermined real-time polycount limitations in mind; view martial arts videos on the book’s CD to animate your character more realistically; prepare a model for texturing with UV mapping and layout techniques; create different kinds of textures; master the rigging process, from setting up a skeleton to preparing blend shapes; practice techniques for creating animation clips to work with in the Trax Editor; and use particle effects, such as sprites and animated geometry, to add pizzazz to your model.

amazon.co.uk:
The Ultimate Resource for Professional Game Animators

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real?time, video?game constraints. The Game Animator?s Guide to Maya is your focused resource for using Maya to create professional?level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real?world game animation techniques. It?s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high?resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands?on tutorials.

The Game Animator?s Guide to Maya gives you an insider?s view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip?synching audio. First, you?ll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you?ll find:

  • Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
  • Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
  • Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
  • True Game Animation: real?world assignments that mimic the day?to?day jobs of professional game animators?walk cycles, run cycles, idle cycles, action sequences, lip?synching to audio, and more
amazon.co.uk:
Michael McKinley is a 3D Artist at Buzz Monkey Software and author of The Game Artist?s Guide to Maya. His game projects have spanned a variety of platforms, from high?end PC games to console titles for the PlayStation 2 and Xbox to handheld games for the PlayStation Portable. Prior to Buzz Monkey, he taught Maya courses at Collins College in Tempe, Arizona.
amazon.com:
The Ultimate Resource for Professional Game Animators


Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It’s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator’s Guide to Maya gives you an insider’s view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you’ll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you’ll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
amazon.com:
The Ultimate Resource for Professional Game Animators


Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It’s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator’s Guide to Maya gives you an insider’s view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you’ll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you’ll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
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[ Add a Comment ]Amazon Customer Comments
Excellent!Rating: 5
01 May 2007 @ amazon.com

As with his former book on Maya, McKinley explains the process in a very clear an easy to follow way. This book is an excellent guide to character animation in Maya. Simply brilliant!

R.L.Borsheim
The Game Animator’s Guide to MayaRating: 4
11 Nov 2006 @ amazon.com

Very comprehensive and well orgenised book. McKinley explains every aspect of
character animation. Could do a bit more on animation it self.
The Game Animator’s Guide to MayaRating: 4
11 Nov 2006 @ amazon.com

Very comprehensive and well orgenised book. McKinley explains every aspect of

character animation. Could do a bit more on animation it self.
A must for any aspiring animator, game or cinematicRating: 5
22 Aug 2006 @ amazon.com

the game Animators guide to maya is a very indepth look into game animation in maya. It describes every feature in a way that anyone could understand. The writing in this book is almost like he is just talking, Mike uses a very interesting mix of technical and casual terms which make it entertaining and educational!
i suggest this book to anyone who is interested in maya and game animation.

-Andy (Joopson)

ps. ok so i am above 13, im 14. But in order to leave a review you need to buy the book from here, so i just did a kids review.
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