Added 06 Aug 04 Updated TodayComputer graphics is an involved topic, and animation is a specialty by itself. Trying to learn the fundamentals of either of these fields while learning to use a program like 3ds Max 4 is difficult at best, since each is worthy of its own devoted study. This book, however, opens with two chapters (making up part I) covering a crash course in graphics from an animation perspective, including storyboarding, composing a shot, the importance of color and lighting, and movement. Chapter 2 nails down the basics of how 3ds max 4 works from a conceptual standpoint, a sort of bird’s eye view of the application. This covers Max terminology and the basic feature categories without getting into the specifics of exactly how to do things--that starts in the next part.
Part II, the bulk of the book, dives into the actual use of Max. Workflow, getting around the interface, modeling, texturing, lighting, the basics of animation, and rendering are discussed over the course of 300-plus pages. Many of the examples follow the making of a single scene throughout the book: The interior of a diner. This is a fairly involved scene, and learning how to create it from scratch all the way through final rendering provides a nice sense of continuity.
Part III, "New and Updated Max Features," focuses on what’s new in version 4. Since this book is oriented toward new users, this section is more of an overview than a how-to on the new features.
Overall, the writing is clear and concise, and each chapter is well illustrated. One drawback is the complete lack of color illustrations, although the CD-ROM includes color versions of all the images used in the book, along with all the project files and some free and demo version third-party plug-ins.
The 3ds max 4 application is a major upgrade from version 3.1, and although much of the interface hasn’t changed, there are enough new features and enhancements to give pause to experienced users and probably stop new users in their tracks. The new features or improved functionality make Max an even deeper and richer program than it was, but the learning curve has grown longer and steeper. This book offers a slightly different take on the tools and features than is provided in the manuals; it is a concise and approachable handbook for mastering this powerful animation system. --Mike Caputo




Just moving from the programmer’s side of the computer to the artist’s side, I needed something that would show me how to create 3-dimensional objects using the basic 2d polygons, an essential to becoming a skilled user of any 3d software.
The author does a great job of walking the user through object creation from the basic rectangle or triangle to the finished product, complete with lights, cameras, animation, and texturing.
This book was exactly what I needed to get a start on 3-dimensional computer art. If you are also somewhat of a beginner to 3d design, I would strongly recommend this book. If you are intermediate to advanced, I may caution you that it probably would be restating a lot of what you already know, so try looking elsewhere.
