

Hits 97 Added 20 Jun 07 Updated 20 Jun 07
Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shader by Vladimir Jankijevic

Publisher 3D Total
Description
This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic idea behind this, is to create faster and non-flickering (animation) renderings. Unfortunately this method is not as accurate as FG and doesn’t support multiple bounces.
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