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Game Dev: Books
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
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91 - 100 / 196
AVG Rating: 8.00
  Added 24 Jan 05   Updated Today
Game Development Essentials: Video Game Art  
Todd Gantzler is the Program Leader for the Computer and Video Games degree program at the University of Salford in England. Todd designed and taught the first game art classes at the San Francisco State ... more
46.59 $
New from 24.39 $
Used from 18.89 $
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Author Todd Gantzler
Publisher Delmar Cengage Learning
Publication Date 2004-07-23
AVG Rating: 7.00
  Added 24 Jan 05   Updated Today
Game Development With Lua (Charles River Media Game Development (Paperback))  
Paul Schuytema (Monmouth, IL) has been a professional game developer for over ten years and in that time spoke at the previous ten GDC conferences. He has produced and designed over twenty games. Schuytema ... more
32.97 $
New from 31.16 $
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Author Mark Manyen
Publisher Charles River Media
Publication Date 2005-08-05
AVG Rating: 10.00
  Added 09 May 06   Updated 10 Oct 08
Game Engine Toolset Development  
Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine ... more
33.23 $
New from 30.25 $
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Author Graham Wihlidal
Publisher Course Technology Ptr
Publication Date 2006-03-06
AVG Rating: 2.00
  Added 30 Mar 05   Updated Today
Game Interface Design  
The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game. In order to create a great interface, you must carefully plan every detail. ... more
30.39 $
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Author Brent Fox
Publisher Course Technology PTR
Publication Date 2004-12-28
AVG Rating: 9.00
  Added 24 Jan 05   Updated Today
Game Level Design (Game Development Series)  
As a level designer in the game industry you can determine exactly what the player sees, hears, and feels in the game. The reward of seeing your game on a store shelf or hearing people talk about one ... more
32.97 $
New from 22.00 $
Used from 12.75 $
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Author Ed Byrne
Publisher Charles River Media
Publication Date 2004-12-21
AVG Rating: 8.40
  Added 04 Aug 04   Updated Today
Game Physics (Interactive 3D Technology S.)  
*CD-ROM with extensive C++ source code that supports physical simulation. Operating Systems and compilers that are supported: Windows 2000/XP (Visual C++ versions 6, 7.0, and 7.1), Linux (g++ 3.x), Macintosh ... more
71.16 $
New from 64.00 $
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Author David H. Eberly
Publisher Morgan Kaufmann
Publication Date 2003-12-08
AVG Rating: 8.00
  Added 27 Nov 06   Updated 10 Oct 08
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)  
Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest ... more
32.97 $
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Author Ian Millington
Publisher Morgan Kaufmann
Publication Date 2007-03-07
AVG Rating: 10.00
  Added 29 Nov 05   Updated Today
Game Production Handbook (Game Development Series)  
Managing the production of games in the 21st century is a challenge, especially because there is no standardized process to ensure the successful completion of every game. But game production isn?t a ... more
32.81 $
New from 249.89 $
Used from 65.79 $
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Author Heather M Chandler
Publisher Charles River Media
Publication Date 2006-01-19
AVG Rating: 10.00
  Added 01 Jun 05   Updated Today
Game Programming Gems 5 (Game Programming Gems Series)  
With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today’s game programmers. With the wisdom of many industry ... more
44.07 $
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Author Kim Pallister
Publisher Charles River Media
Publication Date 2005-02
AVG Rating: 9.40
  Added 29 Nov 05   Updated Today
Game Programming Gems 6  
Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important ... more
48.97 $
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Author Mike Dickheiser
Publisher Charles River Media
Publication Date 2006-03-07
91 - 100 / 196
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