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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 24 Jan 05 Updated 19 Nov 08
OpenGL ES Game Development

OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, ...
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23.09 $
New from 2.71 $
Used from 3.00 $
Author Dave Durnil
Publisher Course Technology PTR
Publication Date 2004-09-16


Added 12 Dec 06 Updated 19 Nov 08
OpenGL(R) Shading Language (2nd Edition)
This is the eBook version of the printed book. OpenGL- Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer’s guide to writing shaders. Part ...
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53.75 $
New from 47.93 $
Used from 43.00 $
Author Randi J. Rost
Publisher Addison-Wesley Professional
Publication Date 2006-02-04


Added 24 Jan 05 Updated 19 Nov 08
Patterns in Game Design (Game Development Series)

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used ...
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37.96 $
New from 30.23 $
Used from 21.00 $
Author Jussi Holopainen
Publisher Charles River Media
Publication Date 2004-12-20


Added 24 Jan 05 Updated 19 Nov 08
Physically Based Rendering : From Theory to Implementation (The Interactive 3d Technology Series)

"Computer graphics, and rendering in particular, is full of beautiful theory. This book turns the theory of image-making into a practical method for creating images." from the foreword by Pat Hanrahan, ...
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74.36 $
New from 72.66 $
Used from 64.99 $
Author Greg Humphreys
Publisher Morgan Kaufmann
Publication Date 2004-08-04


Added 24 Jan 05 Updated JUST
Physics for Game Programmers

First, you can get the source code directly from Apress’ website. Second...the implementations are in simple terms. Third...(Grant Palmer’s) book is full of trivia about physics that are just plain ...

36.51 $
New from 25.00 $
Used from 16.50 $
Author Grant Palmer
Publisher Apress
Publication Date 2005-04-20


Added 01 Jun 05 Updated 19 Nov 08
Physics-Based Animation (Graphics Series)

This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, ...
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44.07 $
New from 42.60 $
Used from 29.29 $
Author Henrik Dohlmann
Publisher Charles River Media
Publication Date 2005-08-09


Added 26 Dec 05 Updated 19 Nov 08
Play Between Worlds : Exploring Online Game Culture

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. ...
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19.77 $
New from 15.30 $
Used from 13.65 $
Author T. L. Taylor
Publisher The MIT Press
Publication Date 2006-03-10


Added 24 Jan 05 Updated 19 Nov 08
Practical Java Game Programming (Game Development Series)

Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming ...
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32.97 $
New from 17.99 $
Used from 12.27 $
Author Syrus Mesdaghi
Publisher Charles River Media
Publication Date 2004-06


Added 25 Jul 06 Updated 19 Nov 08
Pro OGRE 3D Programming (Pro)

Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You’ll learn what OGRE is, and more importantly, what it is not. ...

39.99 $
New from 28.94 $
Used from 35.68 $
Author Gregory Junker
Publisher Apress
Publication Date 2006-09-25


Added 01 Jun 05 Updated 19 Nov 08
Programming a Multiplayer FPS in DirectX (Game Development Series)

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to ...
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32.97 $
New from 30.05 $
Used from 8.00 $
Author Vaughan Young
Publisher Charles River Media
Publication Date 2004-12-20
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