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Game Dev: Books
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
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21 - 30 / 196
AVG Rating: 6.00
  Added 01 Jun 05   Updated 11 Oct 08
Advanced Game Development With Programmable Graphics Hardware  
The text is mainly structured around programming in Cg; but also includes techniques (in C/OpenGl) that do not map onto GPU hardware. The supplementary CD includes implementation for most of the techniques ... more
67.62 $
New from 54.00 $
Used from 40.86 $
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Author Fabio Policarpo
Publisher A K Peters, Ltd.
Publication Date 2005-08-16
AVG Rating: 7.00
  Added 04 Aug 04   Updated Today
Advanced Linux 3d Graphics Programming  
Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin’s Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental ... more
New from 129.00 $
Used from 12.40 $
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Author Norman Lin
Publisher Wordware Publishing
Publication Date 2001-06
AVG Rating: 9.00
  Added 01 Jun 05   Updated 11 Oct 08
AI Application Programming (Programming Series)  
M. Tim Jones has been developing software since 1986. He has published articles on embedded systems, network protocols, and artificial intelligence for Dr. Dobb’s Journal, Embedded Systems Programming, ... more
41.97 $
New from 33.25 $
Used from 34.52 $
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Author M. Tim Jones
Publisher Charles River Media
Publication Date 2005-06-03
AVG Rating: 7.00
  Added 24 Jan 05   Updated 11 Oct 08
AI for Game Developers  
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. ... more
30.36 $
New from 5.90 $
Used from 3.46 $
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Author Glenn Seemann
Publisher O'Reilly Media, Inc.
Publication Date 2004-07-23
AVG Rating: 8.00
  Added 24 Jan 05   Updated 11 Oct 08
AI Game Engine Programming (Game Development Series)  
This fully revised update to the first edition provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, ... more
32.97 $
New from 30.23 $
Used from 19.99 $
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Author Brian Schwab
Publisher Charles River Media
Publication Date 2004-09
AVG Rating: 9.00
  Added 29 Nov 05   Updated 11 Oct 08
AI Game Programming Wisdom 3  
"AI Game Programming Wisdom 3" is the all new volume in this indispensable series. Packed with the insights of industry pros, the book provides new tricks, techniques, algorithms, architectures, and approaches ... more
44.07 $
New from 43.10 $
Used from 40.00 $
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Author Steve Rabin
Publisher Charles River Media
Publication Date 2006-03-09
AVG Rating: 0.00
  Added 19 May 06   Updated 11 Oct 08
Algorithms and Networking for Computer Games  
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. ... more
87.67 $
New from 65.91 $
Used from 103.54 $
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Author Harri Hakonen
Publisher Wiley
Publication Date 2006-07-11
AVG Rating: 8.00
  Added 24 Jan 05   Updated 11 Oct 08
Andrew Rollings and Ernest Adams on Game Design  
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, ... more
40.94 $
New from 32.40 $
Used from 18.82 $
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Author Ernest Adams
Publisher New Riders Games
Publication Date 2003-05-11
AVG Rating: 8.00
  Added 01 Jun 05   Updated 11 Oct 08
Artificial Intelligence for Games  
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI ... more
74.43 $
New from 62.20 $
Used from 60.00 $
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Author Ian Millington
Publisher Morgan Kaufmann
Publication Date 2006-06-21
AVG Rating: 7.00
  Added 24 Jan 05   Updated 11 Oct 08
Audio Programming for Interactive Games  
Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for ... more
47.97 $
New from 33.96 $
Used from 35.92 $
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Author Martin Wilde
Publisher Focal Press
Publication Date 2004-04-28
21 - 30 / 196
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