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Hits 1.786 Added 19 Jan 06 Updated 19 Jan 06
"It’s all in the Eyes" - creating realistic eyes by Adam Baroody

Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul. Eyes show inner thought because they have depth to them. At some level ...
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Hits 782 Added 26 May 07 Updated 26 May 07
A little bit of Bricolage by Miguel Madaíl de Freitas

Ok, I’m going to describe a little about the modelling of this scene. Before I begin, let me say that I applied displacement maps to almost every object in this scene, appearing that actual modelling ...
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Hits 114 Added 21 Jan 08 Updated 21 Jan 08
A SIMPLE ORB

The following is a very basic tutorial on how to create a reflective marble, or glass orb.


Hits 142 Added 08 Oct 07 Updated 08 Oct 07
Advance Materials by Mario Malagrino

The tutorial is created by CG Artist Mario Malagrino; who shows us how to create Advance Materials for Car paint and any other high gloss Industrial Design product.


Hits 602 Added 05 Jun 07 Updated 05 Jun 07
All-In-One Basics Tutorial by Colin Barnette

This Tutorial is for 3ds Max Users with little or no experience at all. Yet, I assume that you have a general knowledge of computers and common sense=). I am using 3ds Max R4. In this tutorial we will ...
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Hits 187 Added 28 Jul 07 Updated 28 Jul 07
An In-Depth Look at UVW Mapping an Object

3ds Max 5 includes an incredible array of new tools for UVW-mapping an object. Depending on your project, and on your budget for extra plugins, mapping and texturing an object is a breeze (especially ...
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Hits 239 Added 11 May 07 Updated 11 May 07
Brushed metal using procedurals by Peter Åsberg

Hello again and welcome to the second installment of my procedural tutorials. In this tutorial we’ll be making a brushed metal. It will focus both on the procedurals used and on the Raytrace material ...
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Hits 188 Added 20 Nov 07 Updated 20 Nov 07
Bubble Tutorial

Tutorial learn you how to create a bubble in 3d s max.


Hits 52 Added 28 Mar 08 Updated 28 Mar 08
Cameleon Paint tutorial by Daniel Buck

Start with a basic ray traced material, with a fresnel falloff in the reflection slot, and higher specular and Glossiness values.
For the Diffuse slot, insert a "Gradient Ramp". This works almost exactly ...
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Hits 207 Added 15 May 07 Updated 15 May 07
Canyon material using advanced procedurals and Vertex Colours by Peter Åsberg

Hello and welcome to the third installment of my procedural tutorials. This will be a quite advanced tutorial since the final result will include a ton of layered procedurals, a vertex colour mask, some ...
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