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Hits 215 Added 29 Jan 08 Updated 29 Jan 08
Steaming coffee cup with 3ds MAX

This tutorial will show you one way to make steam or smoke using 3ds MAX. This is not a particle based method, you’ll just be manipulating a form and creating a material to produce the effect of a whisp ...
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Hits 129 Added 18 Sep 07 Updated 18 Sep 07
Sticky Fluids

In this tutorial I will create a sticky fluids effect using glu3d and later explain the same thing with pflow. This is not a step by step tutorial, little knowledge about the glu3d fluid system is necessary ...
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Hits 235 Added 19 Jan 06 Updated 19 Jan 06
Texture based particle emission by Allan McKay

One feature that’s currently lacking with the straight "out of the box" particel systems in 3dsmax, is texture based particel emission. Plugins such as Thinking Particles and Matterwaves from Cebas cover ...
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Hits 175 Added 06 Mar 08 Updated 06 Mar 08
Tutorial for creating dreamworks a-like clouds using UltraShock

Tutorial for creating dreamworks a-like clouds using UltraShock


Hits 96 Added 19 Jan 06 Updated 19 Jan 06
Volumetrics: Combustion by Allan McKay

Combustion is a volumetric plugin for 3dsmax, Essentially what it does is create firey explosions although it can be used for many gas like real world elements such as smoke, steam, clouds and so forth. ...
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Hits 353 Added 19 Mar 07 Updated 19 Mar 07
Water Dripping in 3ds max using Particle Flow

Hi, in this tutorial I’ll show you how to create rain or water dripping effect in 3ds max using build in particle system Particle Flow.
This tutorial require basic skills of using 3ds max and Particle ...
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Hits 41 Added 21 Sep 07 Updated 21 Sep 07
What is Z-Depth

Today, I will explain to you guys what is Z Depth. Because many of you will undoubtedly not be familiar with z-maps, their creation, or their use.
The term z-map might be a little misleading to those ...
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