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Hits 216 Added 23 Jul 07 Updated 23 Jul 07
Diamond Caustics by Philippe Le Miere

Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn’t just bounce off an object; it enters it, bends, changes color, bounces back and looses intensity. To achieve all ...
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Hits 128 Added 20 May 07 Updated 20 May 07
Dome Based Lighting by Aziz Khan

Hello every one.
And welcome to my tutorial on how to produce a dome based lighting efect. In this tutorial I will show you how to light up your scene using dome based lighting in Maya 8.0. I Iove ...
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Hits 93 Added 18 Jun 07 Updated 18 Jun 07
How do I create a flash photography effect by Lee Griggs

First create a spotlight. Change Decay Rate to Quadratic. This will give us a more realistic falloff to our light. To compensate for this falloff, increase the intensity to 50000. Increase the cone angle ...
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Hits 111 Added 08 Jun 07 Updated 08 Jun 07
Photon Illumination of DGS Materials in Mental Ray for Maya by Philippe Le Miere

DGS stands for Diffuse, Glossy, Specular. DGS materials are used to simulate materials with physical accuracy. It’s the combination of these DGS materials with Global Illumination that produce those 3D ...
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Hits 60 Added 12 Jul 07 Updated 12 Jul 07
Physical Light Exploited by Florian Wild

I know many people are using the physical_light. Usually they use it with the intention, well, to obtain physical correct renderings. I’m sure most of them don’t know that sometimes they put the fox in ...
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