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Hits 575 Added 23 Jan 06 Updated 23 Jan 06
"Dr Julian’s Texturing Tutorial" by Julian Jeremy Johnson-Mortimer

Welcome to my Third tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial.


Hits 125 Added 09 Apr 08 Updated 09 Apr 08
Adding Fur to the Tennisball by Christer Bjørklund

After writing the Tennisball Modeling tutorial I got requests on how to set up the fur to make it look more like a real tennisball. This is more of a Step by Step document on how I did it than a tutorial. ...
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Hits 100 Added 19 Jul 07 Updated 19 Jul 07
Controlling Displacement Maps by Jeremiah Grant

This tutorial will cover the basics of nodes in Maya, the Hypershade and finally how to use the Multiply-Divide node to control the intensity of a displacement map. It assumes you know the basics of Maya, ...
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Hits 941 Added 25 Jan 06 Updated 25 Jan 06
Creating A 3D Eye (Nurbs) by Steven J. Tubbrit

In this tutorial we will create a 3D Eye utilising Maya’s Nurbs Technology. I will be showing you some extra tips and techniques that aren’t usually shown when creating an eye, these tips will make sure ...
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Hits 47 Added 26 May 07 Updated 26 May 07
DGS Exploited by Florian Wild

When MentalRay users talk about ’physical correctness’, in most of the cases the usage of DGS (diffuse, glossy, specular) shaders is discussed. Some people say you should use them at least as photon shaders, ...
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Hits 298 Added 27 Jul 07 Updated 27 Jul 07
Head Texturing Tutorial by Aivaras Grauzinis

There are lot’s of tutorials on the web about modeling a human head, so I won’t go over the merits and differences of methods again. There are a few things worse of mentioning - you will get a more successful ...
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Hits 847 Added 23 Jan 06 Updated 23 Jan 06
High polygon realistic character creation by D.Pattenden

This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame ...
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Hits 55 Added 24 May 07 Updated 24 May 07
How to make and use images sequences with Alpha Channels in animation by Ivan Stamatovski

For this one I needed a scenery that looked like from a children’s drawing so I drew all this little houses and storefronts and even street lamps were just simple planes with alpha chanel. There for I ...
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Hits 150 Added 21 May 07 Updated 21 May 07
Human Anatomy UV Coordinates Setup for Texturing by Dylan Swan

If you want to put textures on to your polygonal 3D model, then you need to create a UV texture map to make sure the textures line up correctly, otherwise they will appear stretched and blurred. It is ...
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Hits 100 Added 11 Oct 07 Updated 11 Oct 07
Indian Hookah Pipe

Though not vey keen on pipes, you`d still want to know how do they make it. Don`t hesitate. Go for it. This might seem like an odd thing to find online and even its tutorial, but trust us-it has much ...
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