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Hits 96 Added 12 Jun 07 Updated 12 Jun 07
Low Poly Game Character Hair by Paul Tosca

This tutorial is dedicated to Polycount community.
1. Hairstyles
2. Game models approach
3. Example of hairstyle
3.1. Tools used
3.2. Painting the hair texture
3.3. Hair geometry
3.4. Using ...
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Hits 62 Added 23 Aug 08 Updated 23 Aug 08
Mental Ray Approximation Editor by Todd Palamar

Subdivisions, Mental Ray’s approximation editor and displacement maps
Elements:
Polygon source mesh modeled with all quads, triangles, or a mixture of both
Displacement map.
Overview:
Convert ...
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Hits 103 Added 18 Jun 07 Updated 18 Jun 07
Mental Ray Texturing by Florian Wild

Many people keep asking if anyone got the custom mentalray bump nodes to work. Because many people think custom mentalray bump nodes are waaay better than the maya’s default bump2d nodes. Let’s have a ...
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Hits 139 Added 17 May 07 Updated 17 May 07
Polygon Texturing by Ramy Hanna

This is a polygon-texturing tutorial for maya 5.0. In this tutorial, I am going to go through the steps it takes to layout UV’s of a model, create the texture map, specular map, and displacement map. ...
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Hits 226 Added 31 May 07 Updated 31 May 07
Realistic Eye Modeling for 3D Characters by Krishnamurti Martins Costa

I’m posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character’s soul". A lot of times, bad eyes can "kill" your character literally, even if ...
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Hits 141 Added 19 May 07 Updated 19 May 07
Texturing a polygonal head model by Chris Kniffen

The following describes how I setup the UV’s for my model in order to paint the textures.


Hits 239 Added 08 Sep 07 Updated 08 Sep 07
Volumetric Shader through Mental Ray by Silvia Palara

In this tutorial I will try to summarize what I learned throught trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects only through shaders. My aim is to describe ...
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