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Maya: Texturing

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AVG Rating: 0.00
  Hits 96   Added 12 Jun 07   Updated 12 Jun 07
Low Poly Game Character Hair by Paul Tosca  
This tutorial is dedicated to Polycount community. 1. Hairstyles 2. Game models approach 3. Example of hairstyle 3.1. Tools used 3.2. Painting the hair texture 3.3. Hair geometry 3.4. Using ... more
Publisher 3D Total
AVG Rating: 0.00
  Hits 62   Added 23 Aug 08   Updated 23 Aug 08
Mental Ray Approximation Editor by Todd Palamar  
Subdivisions, Mental Ray’s approximation editor and displacement maps Elements: Polygon source mesh modeled with all quads, triangles, or a mixture of both Displacement map. Overview: Convert ... more
AVG Rating: 9.00
  Hits 103   Added 18 Jun 07   Updated 18 Jun 07
Mental Ray Texturing by Florian Wild  
Many people keep asking if anyone got the custom mentalray bump nodes to work. Because many people think custom mentalray bump nodes are waaay better than the maya’s default bump2d nodes. Let’s have a ... more
Publisher 3D Total
AVG Rating: 0.00
  Hits 139   Added 17 May 07   Updated 17 May 07
Polygon Texturing by Ramy Hanna  
This is a polygon-texturing tutorial for maya 5.0. In this tutorial, I am going to go through the steps it takes to layout UV’s of a model, create the texture map, specular map, and displacement map. ... more
Publisher 3D Total
AVG Rating: 6.33
  Hits 226   Added 31 May 07   Updated 31 May 07
Realistic Eye Modeling for 3D Characters by Krishnamurti Martins Costa  
I’m posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character’s soul". A lot of times, bad eyes can "kill" your character literally, even if ... more
Publisher 3D Total
AVG Rating: 0.00
  Hits 141   Added 19 May 07   Updated 19 May 07
Texturing a polygonal head model by Chris Kniffen  
The following describes how I setup the UV’s for my model in order to paint the textures.
Publisher 3D Total
AVG Rating: 8.20
  Hits 239   Added 08 Sep 07   Updated 08 Sep 07
Volumetric Shader through Mental Ray by Silvia Palara  
In this tutorial I will try to summarize what I learned throught trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects only through shaders. My aim is to describe ... more
Publisher CGArena
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