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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 20 Oct 06 Updated 21 Aug 08
Modeling, UV Mapping, and Texturing 3D Game Weapons
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeler on America’s Army and now at EA, this book ...
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30.36 $
New from 19.96 $
Used from 19.98 $
Author Christian Chang
Publisher Wordware Publishing, Inc.
Publication Date 2006-11-25


Added 24 Jan 05 Updated 21 Aug 08
More OpenGL Game Programming

Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" ...
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42.49 $
New from 28.32 $
Used from 25.00 $
Author Dave Astle
Publisher Course Technology PTR
Publication Date 2005-11-01


Added 22 Dec 05 Updated JUST
Networking and Online Games

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service ...
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88.00 $
New from 70.00 $
Used from 75.05 $
Author Philip Branch
Publisher Wiley
Publication Date 2006-06-05


Added 24 Jan 05 Updated JUST
Object-Oriented Game Development

This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, ...
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76.89 $
New from 49.73 $
Used from 49.70 $
Author Julian Gold
Publisher Addison Wesley
Publication Date 2004-05-19


Added 24 Jan 05 Updated JUST
Open GL Game Development

Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.

29.67 $
New from 8.33 $
Used from 8.35 $
Author Chris Seddon
Publisher Wordware Publishing, Inc.
Publication Date 2005-02-25


Added 01 Jun 05 Updated 21 Aug 08
Open Source Game Development: Qt Games For Kde, Pda’s, And Windows (Game Development Series)

Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on ...
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31.16 $
New from 23.94 $
Used from 12.90 $
Author Andreas Beckermann
Publisher Charles River Media
Publication Date 2005-10-03


Added 05 Dec 06 Updated 21 Aug 08
OpenGL Distilled
Learn OpenGL with THIS book
OpenGL Distilled is an excellent reference for developers who are new to OpenGL. It tackles platform specifics for Windows, Mac, and Linux, and makes use of GLUT and GLU in the core text so that focus ...
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29.74 $
New from 20.00 $
Used from 21.75 $
Author Paul Martz
Publisher Addison-Wesley Professional
Publication Date 2006-03-09


Added 24 Jan 05 Updated 21 Aug 08
OpenGL ES Game Development

OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, ...
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22.74 $
New from 8.82 $
Used from 3.35 $
Author Dave Durnil
Publisher Course Technology PTR
Publication Date 2004-09-16


Added 12 Dec 06 Updated 21 Aug 08
OpenGL(R) Shading Language (2nd Edition)
OpenGL has had a great increase in interest in the last couple years. Sony announced in March that the upcoming PlayStation 3 will rely on OpenGL standards, instead of their previous proprietary standards. ...
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52.60 $
New from 47.98 $
Used from 45.98 $
Author Randi J. Rost
Publisher Addison-Wesley Professional
Publication Date 2006-02-04


Added 24 Jan 05 Updated 21 Aug 08
Patterns in Game Design (Game Development Series)

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used ...
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32.47 $
New from 27.99 $
Used from 28.00 $
Author Jussi Holopainen
Publisher Charles River Media
Publication Date 2004-12-20
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