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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 24 Jan 05 Updated Today
Physically Based Rendering : From Theory to Implementation (The Interactive 3d Technology Series)

"Computer graphics, and rendering in particular, is full of beautiful theory. This book turns the theory of image-making into a practical method for creating images." from the foreword by Pat Hanrahan, ...
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74.36 $
New from 70.63 $
Used from 55.99 $
Author Greg Humphreys
Publisher Morgan Kaufmann
Publication Date 2004-08-04


Added 24 Jan 05 Updated Today
Physics for Game Programmers

First, you can get the source code directly from Apress’ website. Second...the implementations are in simple terms. Third...(Grant Palmer’s) book is full of trivia about physics that are just plain ...

36.46 $
New from 10.24 $
Used from 9.60 $
Author Grant Palmer
Publisher Apress
Publication Date 2005-04-20


Added 01 Jun 05 Updated Today
Physics-Based Animation (Graphics Series)

This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, ...
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48.97 $
New from 42.90 $
Used from 69.95 $
Author Henrik Dohlmann
Publisher Charles River Media
Publication Date 2005-08-09


Added 26 Dec 05 Updated Today
Play Between Worlds : Exploring Online Game Culture

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. ...
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19.77 $
New from 18.66 $
Used from 16.50 $
Author T. L. Taylor
Publisher The MIT Press
Publication Date 2006-03-10


Added 24 Jan 05 Updated Today
Practical Java Game Programming (Game Development Series)

Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming ...
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43.55 $
New from 18.39 $
Used from 13.93 $
Author Syrus Mesdaghi
Publisher Charles River Media
Publication Date 2004-06


Added 25 Jul 06 Updated Today
Pro OGRE 3D Programming (Pro)

Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You’ll learn what OGRE is, and more importantly, what it is not. ...

39.99 $
New from 33.15 $
Used from 31.95 $
Author Gregory Junker
Publisher Apress
Publication Date 2006-09-25


Added 01 Jun 05 Updated Today
Programming a Multiplayer FPS in DirectX (Game Development Series)

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to ...
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32.97 $
New from 8.46 $
Used from 8.44 $
Author Vaughan Young
Publisher Charles River Media
Publication Date 2004-12-20


Added 24 Jan 05 Updated Today
Programming Believable Characters for Computer Games (Game Development Series)

Computer games have evolved from simple, little programs to major Hollywood-type productions. And today’s player expectations have kept pace with this evolution - they expect truly believable gaming environments ...
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54.95 $
New from 8.84 $
Used from 2.05 $
Author Penny Baillie-De Byl
Publisher Charles River Media
Publication Date 2004-05-20


Added 24 Jan 05 Updated Today
Programming Game AI By Example

This book describes in detail many of the AI techniques used in modern computer games, explicitly shows how to implement these practical techniques within the framework of several game developers with ...
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32.97 $
New from 26.77 $
Used from 21.98 $
Author Mat Buckland
Publisher Wordware Publishing, Inc.
Publication Date 2004-11-25


Added 24 Jan 05 Updated Today
Programming Role Playing Games with DirectX, Second Edition (Game Development Series)

No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world ...
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34.99 $
New from 29.99 $
Used from 13.61 $
Author Jim Adams
Publisher Course Technology PTR
Publication Date 2004-06-30
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