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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 29 Nov 05 Updated 07 Sep 08
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)

Now go beyond mere play and design your own games on the Gameboy Advance! The only book of its kind on the market, Programming the Nintendo Game Boy Advance: The Unofficial Guide is written in an easily ...
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Author Jonathan S. Harbour
Publisher Course Technology PTR
Publication Date 2005-12-31


Added 24 Jan 05 Updated 07 Sep 08
Project Arcade: Build Your Own Arcade Machine

You can go back, and here’s howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They’re hiding in these pages, along with diagrams, ...
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19.79 $
New from 13.99 $
Used from 12.36 $
Author John St. Clair
Publisher Wiley
Publication Date 2004-05-07


Added 29 Nov 05 Updated Today
PSP Hacks, Mods, and Expansions

View movies and pictures Listen to music Browse the web Increase memory Customize their favorite games Upgrade PSP hardware and software Integrate the iPod into the PSP world Use any memory stick ...

16.47 $
New from 3.83 $
Used from 3.08 $
Author Dave Prochnow
Publisher McGraw-Hill/TAB Electronics
Publication Date 2005-12-08


Added 11 Oct 04 Updated 07 Sep 08
Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through ...
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55.40 $
New from 50.25 $
Used from 46.95 $
Author Nik Lever
Publisher Focal Press
Publication Date 2002-01-08


Added 06 Aug 04 Updated 07 Sep 08
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)

Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to ...
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37.96 $
New from 8.82 $
Used from 4.00 $
Author Greg Snook
Publisher Charles River Media
Publication Date 2003-06


Added 24 Jan 05 Updated Today
Real-Time Cinematography for Games (Game Development Series)

Today’s game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and ...
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42.46 $
New from 2.94 $
Used from 2.95 $
Author Brian Hawkins
Publisher Charles River Media
Publication Date 2005-01-28


Added 01 Jun 05 Updated 07 Sep 08
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Inteacive 3-D Technolagy)

Written by an expert in the game industry, Christer Ericson’s new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how ...
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63.16 $
New from 59.95 $
Used from 76.21 $
Author Christer Ericson
Publisher Morgan Kaufmann
Publication Date 2004-12-22


Added 01 Jun 05 Updated 07 Sep 08
Retro Game Programming: Unleashed for the Masses

"Retro Game Programming" is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn. The staggering advances from ...
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33.99 $
New from 5.11 $
Used from 0.57 $
Author Earl John Carey
Publisher Course Technology PTR
Publication Date 2005-03-11


Added 29 Nov 05 Updated 07 Sep 08
Retro Gaming Hacks

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever ...

21.86 $
New from 6.72 $
Used from 2.26 $
Author Chris Kohler
Publisher O'Reilly Media, Inc.
Publication Date 2005-10-12


Added 24 Jan 05 Updated 07 Sep 08
Secrets Of The Game Business (Game Development)

Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development ...
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33.96 $
New from 20.25 $
Used from 24.00 $
Author Francois Dominic Laramee
Publisher Charles River Media
Publication Date 2005-04
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