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Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals


Added 04 Aug 06 Updated Today
3D Game Programming All in One, Second Edition

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition ...
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38.49 $
New from 36.55 $
Used from 25.95 $
Author Kenneth C. Finney
Publisher Course Technology PTR
Publication Date 2006-11-06


Added 15 Dec 05 Updated 24 Jul 08
3D Game Programming for Teens

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction ...
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19.79 $
New from 17.31 $
Used from 14.92 $
Author Eric D. Grebler
Publisher Course Technology PTR
Publication Date 2006-05-18


Added 06 Aug 04 Updated Today
3D Game Programming With Directx 8.0 (Game Development Series)

Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written ...
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34.16 $
New from 3.99 $
Used from 1.05 $
Author Clayton E Crooks
Publisher Charles River Media
Publication Date 2001-12-20


Added 28 Apr 06 Updated Today
3D Game Textures. Create Professional Game Art Using Photoshop

Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because ...
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34.62 $
New from 34.16 $
Used from 37.63 $
Author Luke Ahearn
Publisher Focal Press
Publication Date 2006-02-21


Added 11 Oct 04 Updated Today
3D Games, Vol. 2: Animation and Advanced Real-Time Rendering

The computer entertainment industry drives many of the advances in computing technology, and the second volume of 3D Games shows how to use advanced techniques in games technology and how these techniques ...
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64.00 $
New from 60.99 $
Used from 43.69 $
Author Fabio Policarpo
Publisher Addison Wesley
Publication Date 2003-04-06


Added 27 Feb 02 Updated 24 Jul 08
3D Games:Volume 1: Real-Time Rendering and Software Technology Vol 1: Real-time Rendering and Software Technology

This book is a comprehensive treatment of current 3D games technology. It concentrates on:- real-time rendering, or the necessary enhancements of 3D graphics to enable rendering at interactive rates- ...
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New from 79.63 $
Used from 14.75 $
Author Fabio Policarpo
Publisher Addison Wesley
Publication Date 2000-12-15


Added 06 Aug 04 Updated Today
3D Graphics Programming: Games and Beyond (with CD-ROM)

3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms ...
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New from 12.11 $
Used from 1.50 $
Author Sergei Savchenko
Publisher Sams
Publication Date 2000-07-24


Added 04 Aug 04 Updated Today
3D Math Primer for Graphics and Game Development

This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

32.97 $
New from 29.75 $
Used from 35.99 $
Author Fletcher Dunn
Publisher Wordware Publishing, Inc.
Publication Date 2002-06-25


Added 18 Aug 07 Updated Today
3D Programming for Windows (Pro - Developer)

The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be ...
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26.39 $
New from 14.00 $
Used from 25.77 $
Author Charles Petzold
Publisher Microsoft Press
Publication Date 2007-07-25


Added 24 Jan 05 Updated Today
A Gentle Introduction to Game Programming

A Gentle Introduction to Game Programming is a concise reference documenting different approaches to several different types of games, as well as examples that illustrate how to achieve a variety of effects ...
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Author Andrew Phelps
Publisher Prentice Hall
Publication Date 2006-07-28
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