3DXO - The Finest 3D Resources
Locale Page...  Global  |  Germany
Member access...Lost Password?    Join Now!

3DXO.COM is the new home of CYGAD's 3DXTRA!
Please use and bookmark only this resource from now!
Send News    Add URL / Entry    
Books: 3D Game Development
Books about 2D/3D art design, charactere creation, level design, engine design, physics and AI programming especially for game developers, for beginners and professionals
list type   
sort by   normal  |  abc  |  added  |  updated  |  hits  |  rating  ::::  ascending
51 - 60 / 205
AVG Rating: 8.00
  Added 06 Aug 04   Updated 11 Oct 08
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C  
Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, "voxel graphics," digitized sound and music, modem communications, ... more
49.95 $
New from 68.83 $
Used from 4.00 $
Buy Now!
Author Andre Lamothe
Publisher Waite Group Press
Publication Date 1995-08
AVG Rating: 8.00
  Added 24 Jan 05   Updated 11 Oct 08
Break Into The Game Industry: How to Get A Job Making Video Games  
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. ... more
17.81 $
New from 7.99 $
Used from 7.84 $
Buy Now!
Author Ernest Adams
Publisher McGraw-Hill Osborne Media
Publication Date 2003-05-19
AVG Rating: 7.00
  Added 01 Jun 05   Updated 11 Oct 08
C# and Game Programming: A Beginner’s Guide  
This second edition offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.
57.82 $
New from 36.47 $
Used from 34.98 $
Buy Now!
Author Salvatore A. Buono
Publisher AK Peters, Ltd.
Publication Date 2005-01
AVG Rating: 0.00
  Added 01 Jun 05   Updated 11 Oct 08
Careers In Focus: Computer & Video Game Design (Ferguson’s Careers in Focus)  
29.95 $
New from 9.99 $
Used from 5.88 $
Buy Now!
Author Inc Facts on File
Publisher Facts on File
Publication Date 2005-02-28
AVG Rating: 10.00
  Added 24 Jan 05   Updated 11 Oct 08
Character Development and Storytelling for Games (Game Development Series)  
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It’s part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. ... more
26.39 $
New from 22.93 $
Used from 19.20 $
Buy Now!
Author Lee Sheldon
Publisher Course Technology PTR
Publication Date 2004-06-15
AVG Rating: 9.00
  Added 24 Jan 05   Updated 11 Oct 08
Chris Crawford on Game Design  
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the ... more
31.44 $
New from 15.00 $
Used from 7.60 $
Buy Now!
Author Chris Crawford
Publisher New Riders Games
Publication Date 2003-06-28
AVG Rating: 0.00
  Added 07 Aug 08   Updated 11 Oct 08
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends  
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today’s hottest games, and including interviews with the game industry’s ... more
30.36 $
New from 30.36 $
Buy Now!
Author Rich Newman
Publisher Focal Press
Publication Date 2008-10-24
AVG Rating: 9.00
  Added 11 Oct 04   Updated 11 Oct 08
Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology)  
The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most ... more
61.56 $
New from 49.74 $
Used from 40.00 $
Buy Now!
Author Gino van den Bergen
Publisher Morgan Kaufmann
Publication Date 2003-10-27
AVG Rating: 8.00
  Added 24 Jan 05   Updated 11 Oct 08
Come, Let’s Play: Scenario-Based Programming Using LSCs and the Play-Engine  
This book presents a powerful new language and methodology for programming complex reactive systems in a scenario-based manner. The language is live sequence charts (LSCs), a multimodal extension of sequence ... more
71.97 $
New from 67.46 $
Used from 31.34 $
Buy Now!
Author Rami Marelly
Publisher Springer
Publication Date 2003-08-13
AVG Rating: 0.00
  Added 29 Nov 05   Updated 11 Oct 08
Complete Game Publishing Primer : Concept to Postmortem (Game Development Series)  
This insightful book provides an insider?s guide to starting a game company, from financing through the creation of the first game. The book follows the daily creation process through the variety of successes ... more
49.95 $
New from 49.95 $
Buy Now!
Author Behnaz Beaumont
Publisher Charles River Media
Publication Date 2006-02-15
51 - 60 / 205
list type   
sort by   normal  |  abc  |  added  |  updated  |  hits  |  rating  ::::  ascending
advertisement

© 2001 - 2008 3DXO | All rights reserved. | Terms of Service | About | Time data: GMT +1! | Portal Release X3 Beta | RunTime: 2.3282
Optimized for Internet Explorer 6.0+!

Broken Link Report